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Blobs in Games

I had been experimenting with simulation of environment (water, forests, etc.), people (civilians, military), economics (supply/demand, business), and transportation (trucks, railroads, warehousing) in games. However I haven’t had the energy to work on a full game, so I mainly explore little things here and there. On this blog I post my game-related thoughts, even if they aren't related to the games I want to work on.

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