Anubis is Q4 2024 on Steam (Click to add wishlist) https://store.steampowered.com/app/3012850/Anubis/ Anubis, the god of the underworld, is now in the ancient Egypt by the order of the ...
This is beyond depressing. I can't get started with OpenGL because linking the c++ libraries feels like a university course in itself. Im using cmake I installed assimp, free type, glfw3,glm fr...
https://gamedev.net/forums/topic/717077-how-do-you-people-ever-get-past-this
Hi, I am a solo composer/musician and I have been making music for almost 5 years. I have worked on some game projects in the past and I want to continue working on some more. My main specialty�...
https://gamedev.net/forums/topic/717076-composer-looking-for-work
I am trying to print out the union of two sets. Here is my code so
far.
#include
What arcane magic occurs when a double is cast as a float?
I have been adding support for exporting skeleton and animation data from glTF (2.0) to my custom engine. glTF utilizes a right-handed coordinate system (+y up, +z in, +x left), whereas my engi...
https://gamedev.net/forums/topic/716971-gltf-skeleton-keyframes-to-left-handed-coordinate-system
My Favorite image in my portfolio, this artwork came about through my mentorship with CG-Verse, and marks the end of my education, and the start of my Career! I'm super grateful to everyone who h...
I started learning programming 5 years ago because it became clear to me by the advice of others that if I can't afford to pay someone to make the game, I have to make it myself. So, I started sm...
Didn't have the source code for BareGrep, so I made my own version of it. Originally I set out to improve the low hanging fruit (highlighting matches, Unicode over ANSI win32 functions, paths wit...
We are working on a VR shooter game with many interesting elements. We have a good team and doing very well in terms of progress. Our plan is to finish MVP this Summer with final version to be re...
Hello, Over the past couple of years, I've developed a tiny programming language with game engine. To help improve the language, I'm having a 1 month long game jam (long because BooBoo is ver...
https://gamedev.net/forums/topic/717072-booboo-jam-2024-cash-prizes
I don't know what else I should say, nothing super impressive in this video just training units. https://youtube.com/shorts/I-a5eMCGFu8?feature=share
I AM OPEN TO ANYTHING I'M LOOKING FOR IDEAS RIGHT NOW. WE DO GOT A DISCORD SERVER THERES NOT MUCH SADLY. DISCORD LINK See you seen cant wait to hear feedback!
https://gamedev.net/forums/topic/717071-what-do-you-want-in-a-fnaf-free-roam-game
In my project I have the need to render a very wide dynamic range of light intensities for both the light of distant and nearby stars. For example, the ratio of intensity between the sun at 1 AU ...
https://gamedev.net/forums/topic/717070-is-32-bit-float-hdr-practical-in-2026
I was writing up some documentation for my app and was reading the docs for the math addon here: https://www.angelcode.com/angelscript/sdk/docs/manual/doc_addon_math.html. I realized that...
Hello. There seems to be issues with the asScriptModule::SetDefaultNamespace method. The problem is that this method does not register the base namespace. For example: module→SetDefaultNa...
https://gamedev.net/forums/topic/717039-problem-with-setdefaultnamespace-in-asiscriptmodule
MY ULTIMATE AIM IS TO DETERMINE A SEQUENCE OF (STENCIL) OPERATIONS SO THAT REGARDLESS OF THE ORDER IN WHICH OBJECTS ARE RENDERED I CAN END UP WITH THE VISIBLE (NON-OCCLUDED) PART OF ANY OBJECT. T...
https://gamedev.net/forums/topic/717050-stencil-buffer-strange-result
Nibbly2025 is a remake of old 8bit/16bit games named Nibbly or Super Nibbly. INTRODUCTION You are Nibbly, a cute snake that has to collect (eat) all the gems within a level, without eating you...
This is a follow up to my previous thread: Realistic Emissive Color Rendering for Stars . I'd have just responded to that thread but it's locked. Surely I, the thread creator, should be able to r...
https://gamedev.net/forums/topic/717063-revisited-realistic-emissive-color-rendering-for-stars
In our engine we allow brightness greater than 1.0. How should these values be handled when converting sRGB colors to linear and back?
https://gamedev.net/forums/topic/717067-srgb-to-linear-with-values-greater-than-10
This article was originally published on GameDevDigest.com Get it while it's hot! Another jam packed issue of game dev content. Enjoy! VOXEL DISPLACEMENT RENDERER — MODERNIZING THE RETRO 3...
I want to copy a small two-dimensional output from a compute shader into a one-dimensional readback buffer. However, when I run it, the program crashes. D3D12_COMMAND_QUEUE_DESC cqDesc = {};...
https://gamedev.net/forums/topic/717068-read-back-texture-to-1d-buffer-in-dx12
Title since the forum doesn’t allow change or deletion: SHOULD SNAPSHOT DELTA PACKET ALWAYS CONTAIN ALL ENTITIES IN VIEW (AND COMPONENTS) OR ONLY THOSE THAT HAVE CHANGED. Understand the de...
I want to delta compress snapshots before sending them over the wire unreliably (UDP) for a client/server game. The goal is to be able to serialize and compress an array of components into a snap...
https://gamedev.net/forums/topic/717013-how-best-to-handle-snapshot-deltas-and-serialization
Greetings! We at Honor Games released award winning Command & Conquer 3: Tiberium Wars modification Tiberium Secrets . We are now pursuing our first commercial titles. We consist of passionat...
https://gamedev.net/forums/topic/717064-revenue-share-programmer-wanted-for-futuristic-fps
I've asked this question on a few other forums and no one's offered any help. I'm wondering if its a dumb question or it's too complicated to make sense of. I've created a simple program to demo...
Game Development framework, written in C#. Primarily developed as a learning project, to help me learn C# after many years as an embedded C, C++ and Java developer. Stage 1 is to convert the Ja...
Hey, I've been trying to set up Premake to build ANGLE with Raylib. I came across this repository (https://github.com/ypujante/imgui-raylib-cmake/tree/master ) and tried to replicate its setup us...
https://gamedev.net/forums/topic/717061-build-angle-with-raylib-using-premake
It still takes a lot of time. Prototype or not. And compared to the last updates, this one is way more moderate. Last time we've left of with the addition of immediate things to do, which begge...
https://gamedev.net/blogs/entry/2293551-waterfalls-and-ghosts-falterstone-prototype-release-4
Bang is a mobile immersive experience about a beautiful gun, using it's recoil to keep on living. Survive as long as possible
I documented my finishing touches to my mobile game through my YouTube devlog, feel free to check it out 🙏
Feeling lousy from long hours at work is rough. The health apps? Yeah, they were pretty useless for me. So, I thought, why not try something old-school to get back on track? I stumbled on some ...
https://gamedev.net/blogs/entry/2293549-influence-of-programming-work-on-health
I created some custom clothing for my son’s character in Roblox. Specifically, he created a character named Frankie Fley who wears a suit, but the front got torn up by an out-of-control monster...
https://gamedev.net/blogs/entry/2293559-custom-roblox-clothes
My first attempt for switching the game's locale was to ask the player to restart the game after the locale change. In some applications this is common, since the effort to update every visible b...
https://gamedev.net/blogs/entry/2293561-improving-localization
Resources for networking in games
PATCH NOTES: Fixed mesh at line edges Added option for cheap edge generation Added option to adjust normal vector Added option for custom planes. Enhanced prefab examples You can find it in t...
https://gamedev.net/blogs/entry/2293543-generating-geometrical-structures-soulercoaster-release-15
This article was originally published on GameDevDigest.com Check out the latest tips on enhancing your game in various ways. Enjoy! THIS ARTIST ADDED CUSTOM SUBSURFACE SCATTERING TO UNITY UR...
https://gamedev.net/blogs/entry/2293541-game-dev-digest-issue-234-enhancing-your-game
It has been a long time since the last update. Somehow it was predictable. In the last post (almost 4 years ago!) I wrote about some fixes and new features I wanted to implement for version 1.0...
https://gamedev.net/blogs/entry/2293554-a-late-but-massive-update
Tested the latest version Feedback: The hook mechanic is not flexible enough Uniform resolution required To do: waiting for the new design, add to the map. References: ...
Interesting read. :p Did you manage to avoid traffic jams?
https://gamedev.net/blogs/entry/2275540-rts-devlog-10-following-paths/2271212
Resources for networking in games
@Aressera ambient light is added to the shadow, so it does affect the shadow. I don't do HDR or tone mapping, but I use sRGB
https://gamedev.net/blogs/entry/2293501-screen-space-ambient-occlusion-in-merc-tactics/2271210
Ah, video games. They’ve come a long way from the pixelated pastures of Pong to the immersive worlds of The Witcher and Red Dead Redemption. But while the final product gets all the love and ad...
https://gamedev.net/blogs/entry/2293522-the-magic-of-pre-production-in-video-games-development
@Ed Welch Why would the shadow map reduce ambient light? The shadow map only represents where direct light is occluded (not ambient/indirect light). Maybe your SSAO is dark due to mishandling ...
https://gamedev.net/blogs/entry/2293501-screen-space-ambient-occlusion-in-merc-tactics/2271209
The second half of this article was previously posted in the forum under the name The promise of freedom in story games with over 100 comments (from me answering questions). Imagine a game whe...
https://gamedev.net/blogs/entry/2293515-the-promise-of-adventure
@JoeJ > So you need one stick to orient your head, a second to turn your > character, and a third to move your character. Left stick for walking. Replace strafing with...
We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of impr...
https://gamedev.net/news/matali-physics-65-supports-living-game-environments-r2734
@Aressera The ambient reduction due to SSAO is about 25%, but then you have the shadow map, which makes it darker. Also, there are the variables (scale, bias, etc.) which make it darker or light...
https://gamedev.net/blogs/entry/2293501-screen-space-ambient-occlusion-in-merc-tactics/2271207
The dynamic pathfinding layer is a combination of navigation and control logic. It's not like in navmesh. In the video, two layers play with each other. Without a player. This is done as an examp...
https://gamedev.net/blogs/entry/2293514-testing-the-concept-of-dynamic-navigation-layers
I agree that it's too dark. For the right-angle edges, only about half of the hemisphere is occluded, so the ambient occlusion value shouldn't be less than about half. For the corners, ambient sh...
https://gamedev.net/blogs/entry/2293501-screen-space-ambient-occlusion-in-merc-tactics/2271206
Specification and reference implementation are already widely adopted; Further industry feedback invited on first release. BEAVERTON, OR – MAY 16, 2024 – Today, The Khronos® Group, an open...
Thanks JoeJ. I’m not switching just yet. I want to add one maybe two more features before I migrate to another graphics library
https://gamedev.net/blogs/entry/2293506-buildings-construction/2271205
so i was just sitting at my desk this thursday evening then i thought i should make a new game in 4 days for the fun of it. I got inspired off of flappy bird Check out the video dev...
> I must switch to an isometric engine or 3d engine. Meh. Too much bloat. They might force you to use shitty scripting languages as well. It's for noobs. :D/ I would look at this: ...
https://gamedev.net/blogs/entry/2293506-buildings-construction/2271204
The graphics are boring I know. I must switch to an isometric engine or 3d engine. The second building is not pure white like the first one because it`s a different type of building. The size...
https://gamedev.net/blogs/entry/2293506-buildings-construction
So it is actually “go away”, but longer :D
https://gamedev.net/blogs/entry/2293478-the-idea-vs-game-design-sachin-dev-duggal/2271203
Coming up late with the updates on this website, and only now managed to get a moment or two to post. So here we go. Few months ago, well more than a few, had this idea of a game somewhat refle...
https://gamedev.net/blogs/entry/2293505-pixies-runes-and-magic-falterstone-prototype-release-3
That's not a bad idea
https://gamedev.net/blogs/entry/2293501-screen-space-ambient-occlusion-in-merc-tactics/2271202
Nice. But it would be nicer if you add the intensity to the graphics options menu. For me it's always too dark. But no game lets me tweak it to the very subtle amount i want.
https://gamedev.net/blogs/entry/2293501-screen-space-ambient-occlusion-in-merc-tactics/2271201
I wanted to improve the graphic quality for Merc Tactics by adding a SSAO shader and I looked into several techniques. The best quality implementation of this is GTAO . There is also ASSAO...
https://gamedev.net/blogs/entry/2293501-screen-space-ambient-occlusion-in-merc-tactics
Hello everyone! I'm developing a new game called Coin-Op Vice on my old text-mode engine. However, this is a pseudo-3D (2.5D) pixel art game with perspective. It turns out that a character-based ...
https://gamedev.net/blogs/entry/2293503-from-ascii-to-pixel-art-and-back
@fractali Thank you for your support. I am glad you appreciate my work. 🙂
https://gamedev.net/blogs/entry/2293472-antares-engine-opengl-dynamic-exposure/2271199
> Since the stick tilts back, you can do it as in Detroit Become Human > where you will look at the sides and when look back to the front > when you release the s...
@ampdesigns Thank you for sharing this helpful information! 🙌 I appreciate your insights about file formats
> @joej i think it's really specific to > the game This is for an immersive sim adventure game. The design here is for something that will work for mostly all 1st or 3rd person acti...
Always nice to see updates to this engine. Really nice work.
https://gamedev.net/blogs/entry/2293472-antares-engine-opengl-dynamic-exposure/2271195
> @JoeJ We need mouse, touch pad or > trackball. Or any game plays like shit. It's also a skill issue. Everyone who used both will feel that they can't aim with a stick. But you ...
> @JoeJ The problem is that any stick tilts > back to the center, so it can never implement proper mouselook. It would not be the same but something similar can be done. The...
@aigan OMG, a kb monster. Fits well into the gaming room in the basement, right beside the big tower with shiny LEDs inside, water cooling, and the box of a 4090 in a glass showcase. : / I mea...
@Pebblerubble Thank you for the feedback and for playing the game. I really appreciate it!
https://gamedev.net/blogs/entry/2293463-release-of-point-and-click-adventure-shadow-tale/2271189
DRAGGINE GAME ENGINE 1.22 RELEASE Download Draggine 1.22 This release contains more bug fixes, stability improvements and some new features to make it easier to develop games. But first thi...
Resources for networking in games
https://gamedev.net/portfolios/2200-horror-voice-lines-and-sound-effects
Resources for networking in games
https://gamedev.net/portfolios/2232-music-amp-sound-effects-lucas-schacht
Hi everybody! I am relatively new to game development, however I would like to share my experience in developing a meta system for C++. I faced the problem of embedding a scripting language when ...
In this article we will look at the most common motion capture format: BVH. BVH is an acronym that stands for BioVision Hierarchical data and is used for storing motion capture data. It is simple...
INTRO WHAT IS SSE2? SSE2 is an extension of assembly language which allows programs to execute one operation on multiple pieces of data at a time. Because SSE2 is assembly however, it only work...
This excerpt has been taken from Chris Crawford on Game Design , 2003, New Riders Press. In March of 1984, Atari was in its death throes and I, along with almost everybody else, was laid off. T...
WHY ANOTHER ARTICLE ON DIRECT DRAW PIXEL PLOTTING? Do we really need yet another article on how to draw a pixel on the screen? Yes, I think we do. Consider the following possibility: You are wri...