This is a tough post to write. We’ve worked hard over the last five years to keep World of the Living Dead going, but sadly we’ve reached the point where we have to call it a day. We had ho...
NECRA experts have announced that a cure for the virus is only days away, with tkobo currently ahead in the race to complete all research stages. SCUGS has analysed the data collected so far an...
NECRA has now authorized the putting down of zeds for non-scientific reasons. What this means to you is that the kill zeds button has been enabled on your squad menu. Go to the map and look for t...
This is a tough post to write, because nobody ever wants to mention the ugly subject of costs and cash, but we feel that we have to explain why we’ve decided to make Task Force a more integral ...
NECRA Task Force is online and ready to be activated! Membership in the Task Force lasts 7 days and costs just 100 NECRA Credits. You can extend your membership at any time and for as long as y...
There are a some very dedicated operatives working hard on research stages so I wanted to clear up something about the underlying design of research as a gameplay element. The redesign of WotLD...
The ultimate sacrifice is back. Test subject missions are online. NECRA has put out a call for survivors to be delivered for research. The reward is high, but you will lose your survivor. NECRA...
RANKINGS return to WotLD! The new rankings are also now LIVE, so you can see how good you are in real time. Are you leading the pack or are you letting NECRA down? Find out now at cbt.wotld.co...
We’ve added WotLD to the Chrome Web Store as an app. We want to make it easier for Chrome users to launch the game and also hope to improve our visibility. If you like WotLD and use Chrome, g...
The latest release includes a couple of things designed to try and bring in some new players. Like the NECRA Autolab, a game can’t keep going without new blood coming in all the time. We’ve...
Right, straight into 2014 with a short explanation about today’s release. We’ve put out a fix for some grid squares which were mistakenly reporting that research items could be scavenged ther...
We’ve been looking at the pace of progress and listening to comments from those players who have reached the point where they can start using the NECRA Autolab. One of the things we wanted to d...
Another release went out yesterday, with a bunch of fixes and improvements dedicated to making it easier and more efficient for players to harass, kill and generally make life difficult for each ...
Increasing hunger and thirst levels for thousands of survivors was one of the things that we had to solve in order to be more confident about opening up the game again. We removed auto-consumptio...
So we launched WotLD: Resurrection CBT2 yesterday. We thought about sending out the beta keys over time, staggering the emails to ease the load on the server, but in the end we sent them out al...
We’re putting in a couple of small but important changes in the latest release. The first is that we’ve fixed an error which meant that scavenging penalties were applying to hungry/thirsty ...
Tough few days in CBT after the last release. A small numerical error crept in to the AWOL mechanic. Instead of 4 days for both Thirst and Hunger at max, AWOL was triggered at 1 day and 4 days. N...
Just wanted to comment on how WotLD: Resurrection CBT Phase 1 is going. Thank you to all our testers and for your patience in waiting for us to fix things. We’re a small (tiny, when it comes ...
After changing squad and inventory management from drag and drop it seemed only logical to make the same change for infocards. We’ve released an updated version (ver. 2.01) of Resurrection in ...
We recently mentioned that we were hoping to replace the old drag and drop system for inventory management in WOTLD: RESURRECTION , but that we didn’t think we’d get it done by the time we s...