Founded in 1993, Immersion Corp. designs and licenses haptic technology that’s come to be used in gamepads you’re well familiar with. Now the company is developing a new haptic programming sy...
https://www.roadtovr.com/touchsense-force-plugin-aims-help-vr-game-devs-make-better-haptics-faster/
At GDC 2017 this week we’ve gone hands-on with the latest prototype of StrikerVR’s ‘Arena Infinity’ haptic VR gun. Built (for now) for the out-of-home sector, the peripheral’s powerful ...
https://www.roadtovr.com/hands-strikervrs-latest-prototype-haptic-gun-packs-just-virtual-bullets/
Mage’s Tale is a new title in the works for Oculus Touch by inXile Entertainment that wants to deliver a meaty VR adventure RPG that has you dwelling in dark dungeons for some 10 hours. Some of...
https://www.roadtovr.com/mages-tale-aims-10-hours-hand-crafted-vr-dungeon-crawling/
What’s better than Justin Roiland making a VR game? Justin Roiland making a VR game and releasing it for free. That’s right, newly formed VR studio Squanchtendo’s first game, Accounting, wi...
https://www.roadtovr.com/squanchtendos-first-vr-game-accounting-is-hilarious-and-completely-free/
Ben Lang sits down with John Gaeta and Vicki Beck to discuss Lucasfilm’s focus on immersive storytelling with the formation of ILMxLab last year, and their constant experimentation in the imme...
https://www.roadtovr.com/ilmxlab-discuss-pioneering-vr-storytelling-with-star-wars-and-beyond/
Ben Lang caught up with Oculus Studios Designer Ryan Rutherford at Oculus Game Days to find out how the impressive western multi-player shooter Dead & Buried, ended up as as a flagship motion con...
https://www.roadtovr.com/dead-and-burieds-journey-from-gear-vr-to-oculus-touch-flagship-game/
Marty O’Donnell, a composer most famous for his beloved work on Bungie’s Halo Series, talks to Ben Lang about his new developer start-up Highwire Games – whose first title Golem is coming t...
https://www.roadtovr.com/halo-composer-marty-odonnell-on-the-music-and-design-of-golem-for-psvr/
The Oculus Rift will land in people’s homes from March 28th and there’ll soon be 1000s of people hunting for new content to play in virtual reality. Oculus is of course keenly aware of this, ...
https://www.roadtovr.com/oculus-jason-rubin-on-rift-and-touch-games-were-not-launching-a-dev-kit/
Pollen, a first-person exploration VR game from Helsinki based Mindfield Games, is well on its way for its series of multi-headset launches soon too come, including Sony Morpheus, HTC Vive, and...
I recently sat down with “Cymatic” Bruce Wooden, Developer & Community Relations Manager at AltspaceVR, a social virtual reality space that allows users to connect and communicate with voice...
https://www.roadtovr.com/altspacevr-htc-vive-steam-vr-gear-vr-cross-platform/
Ana Ribeiro, the creative mind behind the delightful retro gaming infused VR experience Pixel Rift (recently re-titled ‘Pixel Ripped’) talks to Road to VR’s Jon Tustain at the inaugural So...
SWVR‘s (Southwest VR) inaugural UK event in February attracted a great selection of industry talent to talk on their experiences developing for VR. One of the current hot topics amongst creativ...
SWVR‘s inaugural UK event in February attracted a great selection of industry talent to talk on their experiences developing for VR. One such talk was given by Sony London Studios’ Director D...
Adam Kraver, Architect at CCP’s recently unveiled VR Labs, speaks to Ben Lang at Fanfest 2015 about how his team is experimenting with virtual reality to “bring people into the VR space”. C...
https://www.roadtovr.com/ccp-games-adam-craver-on-how-vr-labs-are-getting-the-player-into-the-game/
Ben Lang is at EVE Fanfest 2015 in Reykjavik where the event, ordinarily dominated by CCP’s huge MMO hit EVE Online, is setting aside significant chunks of itinerary to its virtual reality only...