Ethics in the Videogame Industry: A Mythbusting and Scientific Approach
https://celiahodent.com/ethics-in-the-videogame-industry/#comment-41
GDC 2017 UX Summit – Overview
https://celiahodent.com/gdc-2017-ux-summit-overview/#comment-26
“The Gamer’s Brain, Part 3: The UX of Engagement and Immersion (or Retention)” – Celia Hodent (Epic Games)
https://celiahodent.com/gamers-brain-part-3-ux-engagement-immersion-retention-gdc17-talk/#comment-23
“The Gamer’s Brain, Part 2: UX of Onboarding and Player Engagement” – Celia Hodent (Epic Games)
https://celiahodent.com/gamers-brain-ux-onboarding/#comment-14
The Gamer’s Brain, Part 2: UX of Onboarding and Player Engagement
https://celiahodent.com/gamers-brain-ux-onboarding/#comment-13
from my GDC 2016 presentation. This session is meant as a follow-up to my GDC 2015 talk about How Neuroscience and UX Can Impact Design (hence, “part 2”). Since it seemed to generate interes...
https://celiahodent.com/video-game-ux-psychology/#comment-12
Presentación en GDC sobre como piensan los jugadores y como impacta el diseño. ***
https://celiahodent.com/video-game-ux-psychology/#comment-11
the entire tool set, and fitting new features into these schemes is not always easy and may require detailed analysis. We try to be careful about throwing off the muscle memory of our artists an...
https://celiahodent.com/the-gamers-brain/
Game Showcase di kantor Touchten Games yang Jumat minggu ini diisi dengan video dari GDC15 tentang The Gamer’s Brain, saya kembali diingatkan pada presentasi George Fan, Game Designer dari Pl...