SDL2 C LIBRARY API IS STABILIZED So near the end of Feburary, Sam announced that the SDL2 API has been stabilized! Hearing I emailed to the sdl-devel mailing list and with that kmx, jtpal...
http://yapgh.blogspot.com/2013/03/sdl2-api-stabilization-and-new-work.html
SDL2 LIBRARY If you haven't hear yet, the long awaited SDL2 (or SDL 1.3+ ) library finally got the green light ( relatively stable ) from Sam Lantinga (@slouken ). In light of that news I ...
So last few days have been a test of my patience. Working on the Avenger bit to hack out a game that doesn't devolve into chaotic code has been hard. Partly the reason has been due to how SDLx::...
http://yapgh.blogspot.com/2012/07/0x1-step-forward-0x10-steps-back.html
YAPC::NA 2012 DONE! After a great week in Madison of meeting people, hearing ideas and hackfesting some! I have stumbled on a great ploy. A dastardly deed, a splendid scheme, a pleasureful plo...
http://yapgh.blogspot.com/2012/06/yapcna-2012-aftermath.html
GAME DEVELOPMENT WITH SDL AND PERL View more presentations from garux
http://yapgh.blogspot.com/2012/04/garus-presentation-on-game-development.html
Douglas E. Miles presents "Introducing SDL Perl" Presented October 6, 2011 at the offices of www.liquidweb.com in Scottsdale, Arizona Here's a link to the slides: http://pm.veritablesoftware...
http://yapgh.blogspot.com/2011/10/phoenix-perlmongers-sdl01-introducing.html
For the past several months Perl has gained a lot of momentum in game development. The SDL Perl community now has a complete manual for beginners and nice, sugary layers built on top of a fast a...
http://yapgh.blogspot.com/2011/07/perl-gamedev-interview-with-construders.html
PRESENTATION Game Development in Perl on Prezi NOTES Links to modules I discussed: http://search.cpan.org/~kthakore/ https://github.com/PerlGameDev/Avenger ( We had to fix some stuff...
http://yapgh.blogspot.com/2011/06/yapcna-links-and-presentation-of-talk.html
So since the last 2 days, Abram Hindle has made an awesome physics demo. You can get the script from the github repo. Things are getting interesting :)
So over the last couple days I have started binding Box2D 2.1.0 to Perl. Box2D is a 2D physics engine used in game such as the popular Angry Birds . Here is the repository: https://github.com/...
http://yapgh.blogspot.com/2011/05/introduction-box2d-for-perl-games.html
Hi everyone! Sorry for delaying this post, it's been one hellish week... Wow, 4 weeks already... can you believe it? I'm really sad this is the last round of the SDL Perl Game Contest - I guess...
http://yapgh.blogspot.com/2011/04/sdl-perl-game-contest-week-4-roundup.html
Alright, boys and girls, it's the moment you've been waiting for all week: The SDL Perl Game Contest weekly showdown. Round. Three. FIGHT!! Bubble Breaker , by Tobias Leich (FROGGS) Our ger...
http://yapgh.blogspot.com/2011/03/sdl-perl-game-contest-week-3-roundup.html
Yes, I know it's already wednesday, sorry for the delay! The SDL Perl Game Contest continues - I should know, I'm about halfway through my third game now! - and last week we had some real nice e...
http://yapgh.blogspot.com/2011/03/sdl-perl-game-contest-week-2-roundup.html
As you probably know, last week we started the SDL Perl Game Contest (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of...
http://yapgh.blogspot.com/2011/03/sdl-perl-game-contest-week-1-roundup.html
LET'S GET A PARTY STARTED Sure, you know what SDL is, right? Well, SDL has very nice Perl bindings that let you use the power and flexibility of Perl to write awesome games in no time! ...
http://yapgh.blogspot.com/2011/02/sdl-perl-game-contest.html
With the following commit I am closing the grant. This is what has been accomplished from each of the objectives: Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 rel...
As you know I have received a TPF grant to write a SDL Perl Manual. http://news.perlfoundation.org/2010/08/2010q3-grant-proposal-manual-f.html http://news.perlfoundation.org/2010/08/accepted-g...
http://yapgh.blogspot.com/2010/11/grant-progess-reports-1-3-sept-nov.html
So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much. Have ...
http://yapgh.blogspot.com/2010/10/sdl-2518-released-neverhood-clone.html
Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. Writing manuals is not of my greatest skills, so I would love some r...
http://yapgh.blogspot.com/2010/09/sdl-manual-reviewers-needed.html
The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixe...
http://yapgh.blogspot.com/2010/08/sdl-2512-released-layers-support-added.html
HI FOLKS This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their ob...
http://yapgh.blogspot.com/2010/08/introducing-sdlxcontrollerobject-with.html
SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. http://search.cpan.org/~kthakore/SDL-2.511/ Moreover we are seeing more varied users of SDL Perl....
http://yapgh.blogspot.com/2010/08/sdl-2511-using-sdl-for-quick.html
Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great exam...
SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low lev...
Hello folks, Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first ...
http://yapgh.blogspot.com/2010/07/huge-world-maps-in-less-then-100-lines.html