Katsu! :3 submitted a new resource: Snowycoast Nav Mesh (Standalone Edition) - Enjoy Snowycoast from the comfort of your private server, with bots! > After many trials and tribulations, ...
https://tf2maps.net/threads/snowycoast-nav-mesh-standalone-edition.46584/
DrDapper submitted a new resource: Cp_10daytokyocity_A1 - 10day contest > For the 10day contest > Click to expand... Read more about this resource...
Rhamkin submitted a new resource: Nusfjord - GET THE FISH HEADS!! They sell for a pretty good price around this parts > My Map for the 10 day contest made by GrizzlyBear > Inspira...
Box Of Features - A Box filled with a variety of prefabs! INTRODUCING : __________________________________________________ - A COLLECTION OF PREFABS MADE BY A BOXOFPAPER - ▐▀▀▌▐...
D0om submitted a new resource: Wildpeak - saw > Environmental hazard right at the objective, dedicated sniper > windows, overpowered force a nature spots > Click to expand.....
koth_facility_A1 - a pit surrounded by buildings that look like a factory or something(name not decided on) 2 small building connected to 1 large building make this map very fast paced and in...
ham submitted a new resource: Pseudoatrium - very basic koth map by a novice mapper > Pseudoatrium is my first ever functional map. So far it's nothing > special, but given time...
ham submitted a new resource: KOTH_pseudoatrium_a2 - very basic koth map by a novice mapper, updated > updated version of psuedoatrium > Click to expand... Read more about this resou...
Mache Multistage CP (Stage 1) - Stage 1: 2cp A/D in a retrofitted Old West town. This yet-to-be named map will be the first stage in a series of three 2cp A/D stages set in an environment rem...
ScarlettValkrie submitted a new resource: Darkwater - A simple 4 CP single stage A/D map in the making. Only CP1 and CP2 exist ATM > A simple 4 CP single stage A/D map in the making...
Eclectic Bricks Pack - Various hand-made brick textures for cleaner well maintained looking buildings 12 different brick textures for buildings with a more well maintained look than standard ...
I've been banging my head against a novelty wall specifically meant for banging my head against for the better part of today. TL;DR at the end of this thingy. Ok, so apparently I read somewhe...
SED4906 submitted a new resource: Platform - filename pun > Transport the buggy. > Click to expand... Read more about this resource...
Hadull submitted a new resource: cp_desiccate - Its very hot out there! > Forced myself to make a map with unique geometry and also to use > displacements in a fancy way > ...
Mess About submitted a new resource: kimitsu - Classic Japan theme CTF map with hidden spytech base > kimitsu only has 3 main entrances in-and-out the base , and can > easily be...
koolmann submitted a new resource: demo - city > the demo > Click to expand... Read more about this resource...
Hweepo submitted a new resource: Text Decals - Decals of lotsa characters to create arbitrary text, in (eventually) numerous fonts! > A buncha decals to let you create arbitrary text....
SED4906 submitted a new resource: Awk - Like sed but different > Map made in spare time > Click to expand... Read more about this resource...
bikkie mc19 - pyroshark heaven Blue starts in a Field, Red starts in a Cave In the middle, a Canyon. Expect much spawncamping and an unbalanced experience. Also Market Gardeners & Pyrosh...
I'm making a map in the Portal 1 style and I'm thinking about using GLaDOS voicelines (and perhaps AI-generated lines for things like round countdown and other lines that Portal 1's set of voicel...
https://tf2maps.net/threads/how-do-i-pack-custom-announcer-soundscripts-into-bsp.46579/