We are very happy to announce that Keep Talking and Nobody Explodes is coming to Steam for the PC on OCTOBER 8TH, 2015! This version of the game will support the Oculus Rift DK2 at launch with ...
One of the trickiest parts of releasing our game is that we require players to have a manual in order to play. This means that we needed to figure out a way to instruct the players on how to get ...
Well hi there! We have some news to share: SAMSUNG GEAR VR RELEASE: July 16, 2015 PC + OCULUS RIFT DK2 RELEASE: Fall, 2015 We’re happy to announce that Keep Talking and Nobody Explodes wi...
When the Gear VR started shipping back in December of last year, there was no gamepad included. That puts game developers in a bit of bind, as requiring a gamepad to play will reduce the number o...
It’s been a while since our last post! We’ve been hard at work, both developing the game and exhibiting it at conferences. We were fortunate enough to be invited to demo with Sony in the Morp...
It’s conference season! If you’re looking to play the latest version of Keep Talking and Nobody Explodes, here’s where you can find us in March. Press: please feel free to make an appoint...
We’re back from IndieCade - what a fantastic festival! Four days surrounded by the most wonderful community of developers, players, and enthusiasts. Downtown Culver City was taken over by gamer...
Did you hear the news? “Keep Talking and Nobody Explodes” was selected as a Finalist at this year’s IndieCade! IndieCade, the International Festival of Independent Games, is four days of...
PAX Prime 2014 marked the first time our team has ever shown a game at PAX. Four days, 32 hours of public demos, plus a whole lot of networking. Nevermind the travel, setup time, and two days of ...
We received our Oculus Rift DK2s on Tuesday and so I thought I would do a post with some first impressions and also make a short video of what our game currently looks like through the lens and t...
> Do you see a red wire? > > Uhhh, I see a weird tube thing. It could be a wire I guess. Up until now, Keep Talking and Nobody Explodes has featured what can only generou...
Are you going to Gen Con this year? Because we are and we’d love to see you there! That’s right, “Keep Talking and Nobody Explodes” will be running events throughout all four days of Ge...
Last night at the Dirty Rectangles in Ottawa a few lucky (or unlucky) people got to give a shot at disarming a bomb in the new alpha version of Keep Talking and Nobody Explodes. There were explo...
Keep Talking and Nobody Explodes was at the Ottawa International Game Conference this week. We had a booth set up where lots of people got to try to defuse a bomb, some successfully, others not s...
Hello bomb defusers! Take a gander at the new trailer I cut together from a playtest we held recently: The playtest was a hit and we hope the video captures some of the spirit of the game in an...
Defining a visual style is HARD. Rendering style is a key part of the visual style in a 3D game – and defining it is also HARD. …But I love graphics programming, so that’s not going to ...
One of the most important things for a game like Keep Talking and Nobody Explodes is to provide enough gameplay variety to ensure that it stays fresh and challenging over many playthroughs. Cre...
> Expert: “What are the four symbols?” > Defuser: “The circle/star, the two K’s…” > Expert: “DOUBLE K! DOUBLE K FIRST!” > Defuser: “Okay…” > Bomb: *BZZ...