Doom II’s final secret revealed after 24 years
https://www.davekellam.com/2018/10/doom-iis-final-secret-revealed-after-24-years/
The video game tie-in for E.T. was an epic failure. Atari sent hundreds of thousands of unsold copies to the dump. Joshua Wheeler reports on their excavation in The Glitch in the Video-Game Grave...
Fabien Sanglard takes an in-depth look at the Doom 3 source code. Getting our hands on the source code of such a ground breaking engine is exciting. Upon release in 2004 Doom III set new visual a...
https://www.davekellam.com/2013/10/doom-3-source-code-review/
The majority of test gamers were unable to complete the first level of Super Mario Brothers. Around 90 percent of the test participants were unable to complete the first level of Super Mario Brot...
https://www.davekellam.com/2013/07/super-mario-brothers-is-too-hard-for-new-gamers/
Paul Drury on the making of Goldeneye for the Nintendo 64, the game that everyone had. A key part of that appeal was the infamous Licence to Kill. GoldenEye was a first-person shooter of course, ...
Chris Covell posted images and translations of Stars of Famicom Games, a children’s book showing how Nintendo games were made, from start to finish. The book focused on the making of Super Mari...
A list of Super Nintendo games that pushed the limits in terms of what the system was capable of. I remember Donkey Kong Country and Super Mario RPG being two later generation games that wowed me...
https://www.davekellam.com/2011/02/snes-games-that-pushed-the-limits/
Gaming the Classroom is a program at Indiana University, created by Lee Sheldon and Jenna Hoffstein, that is structured like a MMORPG. This class is designed as a multiplayer game. Class time wil...
https://www.davekellam.com/2011/01/a-gaming-class-structured-like-a-mmorpg/
The developer behind Canabalt has written an article about tuning the game to achieve the feel that players expect. The post includes details about the selection of aspect ratio, the hitbox and t...
Video games in the classroom explores the use of games as a teaching tool. Salen’s theory goes like this: building a game — even the kind of simple game a sixth grader might build �...