Hi everyone I was wondering if you had examples of games with randomized win condition. Something like you start the game and you figure out what the win condition is by trial and error as you ...
https://www.reddit.com/r/gamedesign/comments/1cdb518/games_with_randomized_win_condition/
So I am developing a factory management game. And it is a topdown 3D game. I am working on the procedural map atm. I was wondering would the square tiles would bother you? As in a mine is in a sq...
https://www.reddit.com/r/gamedesign/comments/1cd0v7w/would_a_square_tile_based_map_bother_you/
Hi everyone! I recently graduated in Game Design, and in these months, I've been focusing a lot on honing my hard skills (Programming since Im quite weak by making my little scope but high qualit...
https://www.reddit.com/r/gamedesign/comments/1ccswaj/game_design_job_abroad/
I'm working on an action-adventure about building and maintaining connections between people. Ideally, this theme would be reflected in multiple layers, from the player character coming out of th...
Hello, I'm obsessed with creating a game that will satisfy worldbuilding enjoyers. Because I think that's what attracts me most to games. I'm a big fan of Morrowind, and particularly among the ...
https://www.reddit.com/r/gamedesign/comments/1ccp8to/gamedesign_for_worldbuilding_enjoyers/
I'm not sure if it's ok to ask this under this subreddit, but deadlines are approaching and I really need all the advice I can get. I apologize and I'll delete this if it's not where it's suppose...
https://www.reddit.com/r/gamedesign/comments/1ccgrk2/which_school_is_better_for_game_design_msu_vs/
Title. submitted by /u/Fl333r
Its a light-hearted comedy ragdoll game. THE CORE GAME LOOP: The player play as an office productivity police. The office is the map. There are about 10 employees (the NPC) inside the office....
I’m looking into CG spectrum and I can’t tell if they are legit or not. I see reviews but they all seem to be connected to the company. Anyone have any knowledge? Any alternative programs or ...
https://www.reddit.com/r/gamedesign/comments/1cbiii1/cg_spectrum_a_scam_or_legit/
This post I think could be generalized to any game with some sort of sense of progression, but I'll give you the context of the game to make it understandable. I'm making a racing game where you ...
So I’m trying to design a game with Light, Medium & Heavy Armor (light reduces normal damage, medium reduces piercing damage, & heavy reduces penetrating damage) but I’m looking for a term to...
https://www.reddit.com/r/gamedesign/comments/1cbf5qx/whats_better_than_penetrating_dmg/
I’d like to use doodle art for a game I’d like to create. Was wondering if anyone knew of any good ones as well? Seems there is a bunch of phone games with it but was wondering if there were ...
I'm a generalist UX Designer with nearly 3 years of experience, currently trying to break into the gaming industry, but I don't know where to start my journey. How did you break into game desig...
https://www.reddit.com/r/gamedesign/comments/1calzl4/tell_me_your_story/
Assuming this is a PVEVP game, loot is a main driver in extraction shooters, but how do you balance the randomized loot while still being fair and competitive in the PVP aspect? How do you strike...
I'm going to college and I need a good computer for game design and I don't know exactly what I am looking for. Suggestions would be great. submitted by /u/MagmaGolem07
https://www.reddit.com/r/gamedesign/comments/1caigla/best_computers_for_game_design_and_hopefully/
Hello everyone, currently I am developing a factory management game where you go to a planet and mine/refine/sell the resources there. I am curious what type of gameplay mechanics would you like ...
In my latest video I explore the healing system in Moon Studios No Rest for the Wicked. I thought folks here might find it interesting, as this is the process id take if I was working on the ga...
https://www.reddit.com/r/gamedesign/comments/1cafe3f/fixing_the_problem_of_healing/
Hello, I'm Julian, a 19 year old indie game developer. I created this game when I was 16 as a school project and revised it over and over again over time. Finally I tackled the graphics. What do ...
https://www.reddit.com/r/gamedesign/comments/1caenkk/ive_been_completely_redesigning_this_game/
For Immersive Sims and other types of systematic games, you can see that the player character, both narratively and in gameplay, becomes the big, powerful one over time, and becomes the ultimate ...
If I see another "horror" game that's just a flashlight searching around somewhere dark, especially with psuedo-90s graphics, I'm gonna puke. There is barely any innovation left. Nearly nobody ...
Imagine a survival-sandbox game like necesse, core keeper, cleanup on isle goblin. The idea of the game is a progression tied to the development of the settlement. However, the settlement does no...
https://www.reddit.com/r/gamedesign/comments/1c9lcb2/i_would_like_to_hear_criticism_on_my_game_idea/
I have a very stupid design thing I'm trying to solve: In my party based classless RPG game, i want the characters to have a weapon proficiency skills for different weapon types (swords, guns, u...
https://www.reddit.com/r/gamedesign/comments/1c9hkkr/balanced_weapon_proficiency_system/
I'm designing a deck building game where the goal is to score points by playing hands. There are two types of cards Value Cards - which give points equal to the number on the card. e.g. 1, 2, etc...
https://www.reddit.com/r/gamedesign/comments/1c8h8sv/ui_design_for_a_card_game_how_can_i_fit_two/
One of my characters is hard of hearing and she has hearing aids, but when she doesn’t, her and other characters use sign langue. I already plan on using italics to symbolize thoughts and actio...
https://www.reddit.com/r/gamedesign/comments/1c8cg5a/showing_sign_langue_in_a_pixelated_game/
I think the Souls series and Pillars of Eternity do it best with unlimited inventory at all times. I don't have to spend 10% of my gametime lowering my carryweight like in some games. Of course...
Welcome to /r/GameDesign ! Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. It's about the theory and crafting of MECHANICS and RULESET...
https://www.reddit.com/r/gamedesign/comments/gkcitb/what_is_rgamedesign_for_this_is_not_a_general/