The so-called “character” (more apt to call the avatar “combatant”) power curve is effectively a gamification of the above concept of a character’s story arc in stories. You can see a ...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-602531
Probably a bit late to the discussion, but I think you could add a 5th method specific to multiplayer games: Hand authorship to the players. I'm specifically thinking of EVE Online as an example,...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-569613
greater. In fact, our adherence to the power fantasy is so ingrained, as Our Friend Tom Francis points out on his blog, that many of the richest narratives in games arise where the player manage...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-569378
I would say Dwarf Fortress is the closest project I've seen to solving these problems, and with adventure mode, it's about being a person instead of just managing them. I mean, the game procedura...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-562737
Thank you for this video. I think you're spot-on in your analysis, but I've been thinking about this problem for a long time now, and I think I've found a solution, and I'd be really interested i...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-542481
Thank you for pointing out the downsides to options 3 and 4. The Lee article made it sound like emergent stories are the only way to go to get the most out of a video game, but they aren't for ev...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-481601
"What if we had solved how to generate cool stories, but we hadn’t solved how to let the player see them?" This last point got me thinking. I would answer: depends on what you consider a 'story...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-470497
So the Sims 3 falls into option number 4, but unlike those that you mentioned, it's not you in charge of a civilisation or a dynasty, though I guess you're managing a family. Still, though, some ...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-466500
I responded to a post you made a long time ago, when you were thinking much on the same terms you are now: "How do you blend games with story?" Back then I advocated that gameplay decisions shoul...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-465477
My first sentence could have done with being both shorter and less rambling, with fewer commas. Oops.
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-465392
A way of answering your question about the richest story creation coming from being a manager over a group of people, rather than an individual, could be that in the first case, you can easily ha...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-465387
I think that there is another category of storytelling not listed above: a story generated by the player interacting with the game, not by the game algorithmically. One where the player creates t...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-465293
What do you think on the effect of a camera perspective has on a story? A lot is made about you 'being' the character in a game. But, just like how in a novel a first person or third person narra...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-465272
Isn't it sort of inherently wrong to say no plot happens in the gameplay sections? The story would not move along if none of those gameplay sections happened. Aren't they as much a part of the st...
https://www.pentadact.com/2013-10-31-games-vs-story-2/#comment-465247