I missed these comments but good grief salty-horse. They seemed very chill about the whole thing. Maybe that's what it's like on the other side.
https://www.electrondance.com/side-by-side-spiderheck/#comment-23924
Regarding games with physics-based control schemes, Matt, it amazes me that nobody ripped off the simple joy swinging around on the Worms ninja rope (perfected in, I think, Armageddon) as the bas...
Into the Restless Ruins looks intriguing if only because, for a roguelike deckbuilder, it doesn't seem like it's anything like Slay the Spire? The deck is used to build a map and maybe spatial pl...
I sneakly added a fourteenth title onto the list today...
I have never mentioned this game before! Or at least not as much as Knytt Underground.
https://www.electrondance.com/discussion-thumb-school/#comment-23859
I had lots of random thoughts reading these comments. Reading about vfig's own experience made me suddenly think - ooh, maybe I should try the piano, perhaps it will be a cure for me where it was...
https://www.electrondance.com/discussion-thumb-school/#comment-23856
insane
https://www.electrondance.com/side-by-side-spiderheck/#comment-23851
I had to see what's hidden in the main menu: https://www.youtube.com/watch?v=-jVpGiWAG4o
https://www.electrondance.com/side-by-side-spiderheck/#comment-23848
One of my favourite episodes of the series, this. Itching to play Spiderheck again. Also itching because I'm thinking of spiders.
https://www.electrondance.com/side-by-side-spiderheck/#comment-23844
Thanks for all the replies, I've just had not much safe brain time to craft a response. Coming soon.
https://www.electrondance.com/discussion-thumb-school/#comment-23843
The 'How to be smart' post was an interesting read, but so wide-ranging and all-over-the-place that I end up not really certain of my grasp on what it was saying, nor what I'd say in response. It...
https://www.electrondance.com/discussion-thumb-school/#comment-23838
Though along the lines of what Jono said, you could try a deliberately chill game that encourages you to move smoothly and patiently and roll with the physics system NightSkyNightSkyNightSky
https://www.electrondance.com/discussion-thumb-school/#comment-23837
I was going to say that I couldn't relate because I don't own a controller, but " I was raised on a bit of black plastic with a red trigger," ah yes, I relate very much. It's not quite that I can...
https://www.electrondance.com/discussion-thumb-school/#comment-23836
As others have said, changing reflexive responses would be hard. Perhaps you could approach the issue from a different angle: which controller punishes the death grip the least? The NES controlle...
https://www.electrondance.com/discussion-thumb-school/#comment-23835
Your grip is unlikely to massively change, but you can at least go through the motions of thinking about how you are pressing buttons and how much force is needed for activation. Just play someth...
https://www.electrondance.com/discussion-thumb-school/#comment-23834