Ubisoft's free-to-play shooter reportedly suffers from too many cooks, each of whom are making it extremely difficult for the team to get anything done.
Cyberpunk 2077's update and expansion came through for CD Projekt's financials and its "strong results" for the 2023-2024 fiscal year.
Key trends included the emergence of new AI tools, the erosion of platform boundaries through new translation layers, and the surprise re-emergence of web-based gaming.
Ahead of its revealing its debut game next week, Yellow Brick is switching to self-publishing to "take control" of its future as a developer.
Tallgran CEO Isaac Olander breaks down the challenges of proper representation in games, and what developers can do to add authenticity.
Alexey Pajitnov revealed at GDC 2024 why his unreleased sequel never went beyond the prototype phase.
I have no money. Turns out this is quite a big problem if your goal is to make a video game completely on your own. Or is it?
https://www.gamedeveloper.com/production/how-to-make-an-indie-game-for-100-
At least three employees and 'countless others' have been let go from the Borderlands studio as it's preparing to jump ship over to Take-Two.
https://www.gamedeveloper.com/business/gearbox-is-laying-off-staff-following-embracer-breakup
Loya's near-20 years at Activision Blizzard will now go towards helping Scopely secure deals with third-party mobile studios.
In an industry often criticized for a lack of innovation, this year’s Experimental Games Workshop showed that the spirit of creativity is alive and well in the medium.
Dr. Rachel Kowert of Take This breaks down how extremist groups take advantage of the reluctance of some companies to stand up to online harassment.
Take-Two will become the proud owner of major Gearbox studios and franchises including Borderlands, Tiny Tina's Wonderlands, and Homeworld.
Relic will become an independent game studio, while Sega's remaining studios across Europe will lay off workers.
https://www.gamedeveloper.com/business/sega-sells-off-relic-entertainment-will-axe-240-jobs
The Three-Genre company.
https://www.gamedeveloper.com/business/don-t-nod-reorganizes-company-into-genre-based-branches
Totally Games veteran David Wessman breaks down key facts about the making of Star Wars: TIE Fighter and the rest of the X-Wing series.
https://www.gamedeveloper.com/pc/10-things-you-didn-t-know-about-the-star-wars-x-wing-series
Before Lunacy, Roper worked on a number of games, including Diablo, Disney Infinity, and Champions Online.
https://www.gamedeveloper.com/business/lunacy-games-started-by-hellgate-alum-bill-roper
Layoffs have come for nearly every developer since 2023, and Nintendo of America is now among those affected.
AEGIS CWA union member Jasmin Hernandez told Game Developer the new contract will "provide a more secure environment" for employees.
Multiple employees have confirmed the news on Linkedin.
Genuine Enabling Technology filed its suit against Sony in 2017, claiming PlayStation consoles and controllers communicate in a way similar to an idea it patented in 2001.
https://www.gamedeveloper.com/business/sony-declared-winner-in-500m-patent-infringement-suit
Could the project challenge the likes of Overwatch and Valorant?
https://www.gamedeveloper.com/business/netease-and-marvel-team-on-pvp-shooter-marvel-rivals
The retailer said the job cuts are part of its 'strategic plan to achieve profitability.'
"It's probably the end of me being involved with TimeSplitters. I don't know what it would take to get me to want to go through all that again. It was a big letdown."
Stay lean, make games with your heart, and steal from the best.
Hazelight's second game released exactly three years ago, and may be its most successful title yet.
'Looking towards the future, the possibilities are endless. The industry continues to evolve, presenting new opportunities and challenges. But armed with the knowledge and experience I've gained,...
https://www.gamedeveloper.com/design/10-years-making-games-from-mexico
Game developers talk about creating a kinder and more diverse industry, but in order to get there, the industry's leaders must stand up to hate.
If companies had their way, losing staff through "tough times" would be preferable to them leaving for another studio.
The So-Fu program will help Japanese indie devs with product management, teach them more about game development, and how to pitch their projects to stakeholders.
https://www.gamedeveloper.com/business/japan-targets-indie-devs-with-new-acceleration-program
I want to tell you what I can say for sure about the value of VR and social gaming right now, not based on our playbook or brand positioning or Mighty Coconut’s ROI strategy for investors, but ...
Attracting and retaining players isn’t as easy as it used to be.
https://www.gamedeveloper.com/business/we-need-to-talk-about-gaming-s-user-acquisition-problem
FPS and TPS share common ground as shooting games, focusing on aiming and target selection as core gameplay. These form the basis for player engagement and strategy, setting the stage for further...
https://www.gamedeveloper.com/design/level-design-compare-fps-vs-tps-games
I recently read the Project Polaris piece on postcolonial games and felt that I should write out a full postcolonial analysis of Pokémon.
We’ve been a fully remote team since the very beginning, back in 2017, and we’ve discovered numerous benefits that can make the remote work experience not only effective but also enjoyable.
The “who hasn’t dreamt of having a real conversation with an NPC” discourse should remind us of the famed “who hasn’t dreamt of living inside their game” discussions we’ve had about...
https://www.gamedeveloper.com/production/ai-npc-chat-is-like-vr-probably-cool-but-certainly-niche-
The Spyro and Crash developer isn't entirely done with its former parent company just yet.
Following a number of staff layoffs in February, Crop Circle was completely shut down during the tail end of GDC week.
Rockstar currently has every intention of releasing Grand Theft Auto 6 in 2025, but circumstances may force a sizable delay.
https://www.gamedeveloper.com/business/report-rockstar-urging-rto-to-prevent-gta-6-delay-to-2026
Brian Wilson discusses the thought processes that went into creating a surreal mixture of 3D forest exploration and brutal 2D platforming, as well as how those connect to a book on DDT by Rachel ...
'We're a different kind of tech company. We're playing the long game.'
Historian and games consultant Glaire Anderson highlights the importance of DEI and how Ubisoft's open-world game was elevated by insightful research.
Here are some of the most notable design moments in this character's multi-decade development.
The hero shooter's tumultuous state is now further complicated by the lack of bonus compesnation for those who helped get it out the door.
https://www.gamedeveloper.com/business/overwatch-2-devs-lose-bonus-pay-after-blizzard-policy-change
Nintendo thinks players want praise, so it designed some chatty flowers that can dish it out.
"This is a rough environment for a lot of indie studios, and like them, we're faced with some very hard choices."
The fantasy-RPG has surpassed the concurrent player peaks both Resident Evil 4 and Resident Evil Village had at launch.
https://www.gamedeveloper.com/business/dragon-s-dogma-ii-opens-with-200k-concurrent-pc-players
Abhi, designer and writer for Venba, talks about the familial and cultural connections found in food for immigrants finding their place in a new country, as well as how they designed puzzle-like ...
The Resident Evil and Evil Within veteran seemingly had his next studio prematurely announced before its intended grand reveal.
https://www.gamedeveloper.com/business/shinji-mikami-founds-new-studio-kamuy-inc-
The team at 7th Beat Games talks about how they used real world medical stories and worked with the rhythmic connections in certain heart ailments in order to make a single-button rhythm game.