Working with cutting edge technology at GoldFire Studios has afforded me the opportunity to share what I've learned with the community by speaking at development conferences all over the country....
https://goldfirestudios.com/nordic-js-building-distributed-systems/
Exocraft launched on the web just over a year ago, but this was only the beginning of its journey. We've been hard at work making new features, overhauling the gameplay and fixing countless bugs ...
The launch of Exocraft.io and the subsequent flood of traffic revealed the flaw of our reliance on Amazon Web Services -- bandwidth cost. Within a month of launching, our costs surged nearly 10...
https://goldfirestudios.com/benchmarking-aws-digitalocean-linode-packet-and-vultr/
As we discussed in our previous post about CasinoRPG launching on mobile , our goal has always been to make CasinoRPG truly cross-platform. The idea from day one was to allow our players to acces...
Development began on CasinoRPG way back in the fall of 2012 with the goal of creating a truly cross-platform gaming experience. We focused on browsers because we were (and still are) believers in...
https://goldfirestudios.com/casinorpg-launches-on-ios-and-android/
When I started GoldFire Studios nearly a decade ago, the goal was always to build a community of games and the diverse people that play them. It is this goal that led us to build the GoldFire pla...
One of our goals at GoldFire Studios has always been to make our games available everywhere that our players might want them to be, whether on our primary platform of the web or one of the many a...
The current incarnation of the GoldFire Network was released just about 5 years ago. Since then, our studio has undergone significant change, expanding our portfolio of products and growing our t...
In early 2013, I set out on a journey to simplify browser audio for our then in-development HTML5 multiplayer game, CASINORPG . It quickly became clear that this was a problem many in the develop...
UPDATE: AFTER SPEAKING WITH CLOUDFLARE'S CTO, I'VE BEEN INFORMED THAT THEY DON'T CACHE AUDIO FILES (EVEN STATIC ONES) BY DEFAULT. I'M IN THE PROCESS OF RE-DOING THE LARGE FILE TEST AND WILL UPDAT...
We are excited to announce that Benji Kay has joined the GoldFire Studios team as a full-time software engineer! Benji started in mid-July, and he’s been doing great work getting up to spe...
Still debating whether or not it's worth upgrading to the latest and greatest Node.js LTS, otherwise known as 4.2? If you are still running 0.12 or stuck even further in the dark ages on 0.10 and...
https://goldfirestudios.com/massive-memory-gains-in-node-js-4-2/
I've always had a fascination with startup offices. Creating the right environment that props up your unique culture is vital to long-term success. Not only is it important for the creative proce...
https://goldfirestudios.com/designing-a--2412k-office-on-a--242k-budget/
Audio is something we highly value at GoldFire Studios (we open-sourced howler.js after all). It is vital to set the right gameplay tone through the score, and the only way to do that is with or...
https://goldfirestudios.com/new-casinorpg-score-by-megan-randa/
I'm a big believer in aiming too high. If you are consistently reaching your goals, then your goals aren't nearly as lofty as they should be. At GoldFire Studios, we want to push ourselves to the...