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Emanuele Feronato | RSS Feed

italian geek and PROgrammer

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Build a HTML5 game like Netflix’s Teeter (Up) using Phase...ysics, written in TypeScript – part 2: adding holes and goal

In the second step of the series about Teeter (Up) game built in HTML5 I added the goal and deadly holes. Powered by Phaser and Box2D, written in TypeScript- Full commented source code available.

https://www.emanueleferonato.com/2024/04/18/build-a-html5-game-like-netflixs-teeter-up-using-phaser-and-box2d-physics-written-in-typescript-part-2-adding-holes-and-goal/

Build a HTML5 game like Netflix’s Teeter (Up) using Phase...D physics, written in TypeScript – part 1: platform movement

Teeter (Up) is a fun Netflix game you can play on your mobile phone. Look how I rebuilt the bar movement in a HTML5 prototype using Phaser, and Box2D. Full TypeScript source code available to dow...

https://www.emanueleferonato.com/2024/04/05/build-a-html5-game-like-netflixs-teeter-up-using-phaser-and-box2d-physics-written-in-typescript-part-1-platform-movement/

Build a HTML5 game like “Watermelon Game” using Phaser ...s – step 7: adding sounds and loading bar. Get it on Gumroad

Get the HTML5 "Watermelon Game" full webpack project, powered by Phaser and Box2D through Planck.js, written in TypeScript. Phaser official webpack template included. Free download, just enter "z...

https://www.emanueleferonato.com/2024/03/25/build-a-html5-game-like-watermelon-game-using-phaser-and-box2d-powered-by-planck-js-step-7-adding-sounds-and-loading-bar-get-it-on-gumroad/

Build a HTML5 game like “Watermelon Game” using Phaser ...anck.js – step 6: saving high score and using object pooling

Now HTML5 prototype of the Watermelon Game uses object pooling to save resources, and can save the best score with local storage. Enjoy and get the commented source code. Powered by Phaser and Bo...

https://www.emanueleferonato.com/2024/03/08/build-a-html5-game-like-watermelon-game-using-phaser-and-box2d-powered-by-planck-js-step-5-saving-high-score-and-using-object-pooling/

Build a HTML5 game like “Watermelon Game” using Phaser ...ng graphics, score, “next” icon and checking for game over

Massive update of HTML5 prototype of "Watermelon Game" featuring fancy graphics, score, checking for game over, "next" icon, animated background and panels. Built with Phaser and Box2D with Planc...

https://www.emanueleferonato.com/2024/02/27/build-a-html5-game-like-watermelon-game-using-phaser-and-box2d-powered-by-planck-js-step-5-adding-graphics-score-next-icon-and-checking-for-game-over/

Build a HTML5 game like “Watermelon Game” using Phaser ... Planck.js – step 3: particle effects and more customization

In the 3rd step of "Watermelon" HTML5 prototype I added more room for customization and particle explosions. Full source code powered by Phaser and written in TypeScript available to download. Ph...

https://www.emanueleferonato.com/2024/02/08/build-a-html5-game-like-watermelon-game-using-phaser-and-box2d-powered-by-planck-js-step-3-particle-effects-and-more-customization/

Build a HTML5 game like “Watermelon Game” using Phaser ... powered by Planck.js – step 2: adding delays and explosions

Second step of the HTML5 prototype of "Watermelon Game". I added some delays and explosions to the physics engine, to let me easily add particle effects in next step. Powered by Phaser and Planck...

https://www.emanueleferonato.com/2024/02/01/build-a-html5-game-like-watermelon-game-using-phaser-and-box2d-powered-by-planck-js-step-2-adding-delays-and-explosions/

Build a HTML5 game like “Watermelon Game” using Phaser ...ox2D powered by Planck.js – step 1: the basic game mechanics

First step in the creation of a HTML5 game like "Watermelon Game" using Phaser and Box2D physics powered by Planck.js. Let's see how to merge two balls into a bigger one. Full TypeScript source c...

https://www.emanueleferonato.com/2024/01/26/build-a-html5-game-like-watermelon-game-using-phaser-and-box2d-powered-by-planck-js-step-1-the-basic-game-mechanics/