HIGH Modifying the arsenal for the player and enemies simultaneously was fascinating. LOW Given how long the runs are, more randomization would have helped. WTF Equipping an entire mansion...
HIGH The PS1 aesthetic is captured well. LOW Odd pacing and playing it safe for new players can skew the experience. WTF Traps… lots of traps…
HIGH Clever challenges and the animation is pure eye candy. LOW Few autosaves, unwieldy controls and an opaque story. WTF I can't spoil the ending -- I have no idea what happened.
HIGH The quiet beauty of its digital world. LOW Some slightly simplistic puzzles. WTF Don’t forget to find all the ducks!
HIGH A unique mechanic for a roguelike. LOW Very low replay value. WTF How do I kick a bomb without it blowing up?
Games. Culture. Criticism.
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HIGH Full Swahli voiceovers. LOW A break in rhythm after pausing the game. WTF Again, everyone is speaking Swahili!
HIGH The art direction is unmatched. LOW The fast travel points are too far apart for my liking. WTF I can beat up Tokoloshes!
HIGH The fate of the nefarious Epi. LOW The narrow roads of Forest Land. WTF Wait, there's a Forest Land? Can everyone not just move there?
HIGH The intuitive control scheme and well-acted voiceovers. LOW Everything else. WTF The “mouse pointer” can exit the Switch screen’s boundary…