It’s time for a quick update regarding weapon polish, which is both about converting the rough animations into pixels and also making the weapons nice and shiny. So far we’ve got the sword,...
Another peek at some environment polish, this time of an area early in the game. You’ll notice some newly added friendly critters about the place as well. Please don’t try to hurt them. -...
Now that the Knuckle Dusters fist weapons have completed their polish phase, here’s a look at the process phases each direction went through. It goes to show the amount of work required to comp...
Another look at the often arduous animation process for Cryamore, this time featuring the recently polished Nap Bag animation which you as a player will see often in your adventures as Esmy runs ...
Switched up from polishing environments to applying a polishing coat of pixels to animations. Here’s the Fire Eilem, Ifreeta with one of her attacks. There’s a few more of these to come and...
Some more environment polish shots, this time of the interiors of the MOLTEN MOUNTAINS area.
Just a little peek at the graphical polish being applied. This is one of the dungeons in the game, TERRESTRIAL WOODS.
We’ve gotten a number of questions from our Discord members in the past month and it’s time to share them with everyone along with our answers. See what a handful of our backers have been as...
Part 2 of the mirrored recent Kickstarter update. More video clips and images and animations after the jump. FURTHER DEVELOPMENT NEWS Rob has currently been optimizing the code as we’ve acc...
Mirroring a recent Kickstarter update over here on Tumblr to try and keep all the social outlets up to date. This has to be split into two parts because Tumblr only allows five embedded videos ...
Greetings once more, Cryatists…! We’ve been extremely busy (and tired) the past few months, and consequently, we didn’t get a chance to throw out an update since February. Apologies again...
Greetings Cryatists! First of all, thanks to everyone that applied for the additional programmer position that we posted on October. We weren’t able to officially announce it then but so every...
Greetings, cryatists (and everyone else)! We went over the entries for the BLISS OUTFIT CONTEST from a few months back and it was very tough to decide the finalists! But we decided! Each entry...
GREETINGS, CRYATISTS! Sorry that we missed the second bus last month and early this one, but we wanted to make an announcement, amidst all this demo talk. This update is going to be pretty inform...
A bird’s-eye view of GHILCREST.
There’s an art-related Cryamore contest involving designing an outfit for Bliss! Your design may end up being one of Bliss’ daily outfits in the game! CLICK FOR MORE INFORMATION AND HOW T...
Good day, Cryatists! Rob here with an informational update on Cryamore’s AI system! The AI in the early playtests and demo didn’t fully emulate what we were planning to do with the Mob AI i...
Happy Cryamonday, everyone! There’s some new concept art again for this update but we’d like to start things off by talking about something that the team has been deciding on. We’re rec...
Happy Cryamonday folks! We have another look under the hood today and it’ll feature something that Brandon’s been working on which we’ve mentioned a few updates back. We’ll hand it over t...
Happy Cryamonday again, folks! As stated last week, we’re introducing a few more NPCs you’ll encounter in the game and this time, they won’t be friendlies! Some of you may be familiar w...