2023 nearly had Devolver in the first half, but the publisher managed to recover with its newer releases and some old favorites.
https://www.gamedeveloper.com/business/devolver-financials-show-stable-2023-despite-quiet-first-half
The publisher's cuts come nearly a year after the launch of Cantata in mid-2023, and it's yet to release a game in 2024.
https://www.gamedeveloper.com/business/modern-wolf-lays-off-6-staff-in-studio-restructuring
'I’d like to talk a bit about the development of the game, and look at some of what I thought went well, along with what didn’t go quite so well.'
'This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a h...
https://www.gamedeveloper.com/design/book-excerpt-game-design-workshop
Paradox and Colossal Order are struggling to rework Cities Skylines II after a tough launch window, and have now apologized for rushing DLC out of the door.
Translating 100+ Years of Gameplay, Cultural History, and Memories Into a Digital Experience.
https://www.gamedeveloper.com/design/bringing-loter-a-from-the-kitchen-table-to-mobile-phone-screens
The Lords of the Fallen developer earned $60 million during fiscal 2023, representing its 'best ever' year in terms of revenue.
With more than 70,000 units sold and over $500,000 in gross revenue dished out to developers through Catalog, Playdate continues to grow.
https://www.gamedeveloper.com/business/playdate-devs-have-earned-over-500-000-through-catalog
The multi-million pound funding will go towards startup studios whose projecs have the potential to be 'the next best-selling, BAFTA-winning titles.'
https://www.gamedeveloper.com/business/uk-games-fund-grants-3-million-to-22-rising-game-developers
With a new console release on the horizon, Rare's six-year-old pirate game has hit an "amazing" player milestone.
Sucker Punch's samurai game is bringing Trophies to PC in the aims of giving PC players the semi-full PlayStation experience.
Void Interactive claims the hackers stole no personal data, just information concerning future plans for Ready or Not.
https://www.gamedeveloper.com/business/ready-or-not-source-code-stolen-in-developer-hack
'Mastery is not something as a designer that you can force players to go after, but it does have benefits for casual players that you might not realize.'
https://www.gamedeveloper.com/design/the-joy-and-pain-of-game-mastery
Transcript of the uncut interview of game composer Winifred Phillips by Meena Shamaly, host of ABC Classic’s The Game Show.
https://www.gamedeveloper.com/audio/the-game-show-interview-starting-a-career-as-a-game-composer
The publisher will spend up to $200 million on a cost reduction program that will also include project cancellations.
The Deus Ex director is still taking inspiration from tabletop with Otherside Entertainment's Thick as Thieves.
After a soft launch back in 2022, Moomin: Puzzles & Design will go offline over the summer.
https://www.gamedeveloper.com/business/rovio-s-moomin-mobile-game-goes-offline-in-july
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of losing steam eventually.
Programmer Kevin Bentley put out (most) of the 1999 game's source code for players to help maintain and use for their own ends.
https://www.gamedeveloper.com/business/descent-3-s-source-code-has-been-released-for-free-use
'Extra computations are an unaffordable luxury.'
https://www.gamedeveloper.com/programming/porting-kingdom-come-deliverance-to-the-nintendo-switch
'There's one thing that combines those two games: they require patience and experimentation. They are expressive. Even though on the surface they’re very different, they both just feel amazing ...
'We are reshaping our business and our team to best capture the significant growth opportunities that currently exist in the sector.'
'It's always easy to get seduced by the trappings of it all–and not get to the core of 'why do players enjoy this?''
'Their commitment to player-centric, iterative development resonates strongly with PUBG's ethos.'
Creators looking to sell their own user-made Roblox assets must pay the rebatable advance when they publish to Marketplace.
As we edge closer to unveiling SOUL COVENANT to the world, it’s crucial to reflect on the path that brought us here—a journey marked by innovation and a passion for defining the VR landscape.
Watch the show based on the games, play the games, it's the adaptation cycle.
https://www.gamedeveloper.com/business/fallout-games-double-in-player-count-after-prime-video-show
The GTA+ service got a small price bump without much fanfare (or explanation) to show for it.
https://www.gamedeveloper.com/business/rockstar-quietly-bumps-up-gta-online-s-subscripion-price
Skybound's path to its "high-octane" Invincible game seemingly lies in the hands of its fanbase.
https://www.gamedeveloper.com/business/skybound-turns-to-crowdfunding-for-triple-a-invincible-game
Greg Castro, VP of Global Partnerships at Mobvista, examines how privacy regulations have spotlighted first-party data and how machine learning can help companies leverage it to the best effect.
Console hardware and digital software sales propped up the latest valuation.
Crash Bandicoot's 2020 return was more successful than you may have believed.
https://www.gamedeveloper.com/business/crash-4-it-s-about-time-has-sold-over-5-million-copies
Hold tight, don't fight the power of Baldur's Gate 3.
Even small companies can forge partnerships with top-tier brands like Disney, Marvel, and Mattel, negotiating collaborations that bring mutual benefits.
Here are your big fives on getting over the hurdle of an AI generated Google feed that’s static upon first glance.
https://www.gamedeveloper.com/design/pre-production-and-brainstorming-optimization
Prytania Media's first subsidiary has been closed "without warning," according to those affected.
Avalanche Studios CEO Stefanía Halldórsdóttir said the bargaining agreements help the studio " one of the best workplaces in the games industry."
Epic CTO Kim Libreri and EVP Saxs Persson explain why some of the biggest businesses in the world are flocking to Fortnite.
Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.
50 contract workers have allegedly been let go from Apex Legends' QA team in the UK, weeks before their contracts expire.
https://www.gamedeveloper.com/business/ea-reportedly-kills-apex-legends-uk-based-qa-team
Slaying spires with Godot.
https://www.gamedeveloper.com/business/slay-the-spire-devs-followed-through-on-abandoning-unity
Here for a good, not a long time.
"It's not about slicing the single-player components even thinner just for the sake of adding multiplayer."
Koei Tecmo claims, despite numerous cease and desists, that Youzoo kept using material from its games to advertise its own mobile titles.
Hopoo co-founder Paul Morse chats about the upcoming game and reveals why the series' future is reverting to its visual past.
CD Projekt joint-CEO Michal Nowakowski explains how the Cyberpunk developer is learning from the past while looking to the future.
https://www.gamedeveloper.com/business/here-s-why-cd-projekt-changed-how-it-makes-games
Monthly and annual subscription fees are rising across both EA Play and EA Play Pro.
Dead Cells developer Evil Empire says the original Prince of Persia was great inspiration for a 'roguelite.'
Under Miniclip, things will be business as usual at FuturLab, with no shakeups expected to take place.
https://www.gamedeveloper.com/business/powerwash-simulator-dev-futurlab-acquired-by-miniclip