Hey everyone! Today I have a good-old-fashioned formalist-ish game design article. It’s been a little while since I’ve really done one of those, unless it was attached to Push the Lane. This ...
http://keithburgun.net/designing-strategy-rushdown-economy-and-defense/
I’ve got a new video out discussing why I think League of Legends is not only better than Heroes, it’s not even in the same, well, league. For more, check out my article on why I consider Lea...
http://keithburgun.net/league-of-legends-vs-heroes-of-the-storm/
In 2003, I was a very serious WarCraft III player. If I recall correctly, I have over 5,000 one-on-one ladder matches logged on my Battle.net account. I watched replays every day and even did som...
http://keithburgun.net/why-league-of-legends-is-the-worlds-greatest-game/
A few years ago, I had written an article called “Debunking Asymmetry“. I think that that piece makes some mistakes about how it framed some of the problems of asymmetric forces in games. ...
“Whoops, I have the antidote for the Kragle, how did that happen?” – Lord Business At best, my design theory work tends to get mixed reviews. It’s my belief that if any creative work fail...