The new turret upgrades have made it into multiplayer after being in our testing branch for quite a while. Additional fixes such as load time optimisation and difficulty tweaks have also gone int...
Aloha IndieDB! we're back!, we've been keeping our weekly updates to Steam for a while, but the recent substantial changes require more online love to be spread, so here's where we're at..
Whilst resolving a lot of the major issues that everyone has flagged up on Steam, we're hot on the features and content train, as well as a final UI pass.
We're featuring some big up and coming changes to multiplayer in this weeks blog! Watch several of us attempt to take down a Thunderfoot while testing in our sneak peak video.
Ready your cyborg eyeballs o_o. Our latest development blog has insights into what's just around the corner for our single player introduction! The experimental branch is also still in full motio...
We've just dropped another build to our experimental branch! This contain a huge change to the materials stystem, a new object scanner, and a heap of customisable options for your game, including...
Our experimental branch went live this week which includes our brand new 4x4km Island! and a heap of new features including the survival system and new creatures.
Here's our overview of the main features that will be hitting steam in Eden Star when our new build goes live.. plus a bit of eye candy and a video preview of the new weapons!
The interiors of the bases will be getting an overhaul in future updates, here's what you can expect.
Further design insight into new UI elements and the additions to the A.I system, we've also been breaking down the Utilities you'll be able to make into more specific crafting units.