So a few weeks ago I started a to recreate Valley of a Thousand Flowers in Unity3D and this is what I got so far. No win/loose condition yet, the voting isn’t fully functional either but it st...
For the upcoming GameStage (15th/16 of November) here in Linz @f0lis and I will host another indie games corner. Our game list isn’t final yet but DoomRL , SuperHot and Grand Titons for Frid...
A fun fact about APRI50 is that it was started in April and uses four year old code (linked below). Yes, the whole central DNA madness is code I wrote back then and since only translated into Lua...
Oh what a wonderful name for a board game: Valley of a Thousand Flowers . A buddy and I participated in a game jam during the Ars Electronica Festival and unlike the other teams we didn’t make ...
My entry for the 27th ludum dare is a text adventure. For all details see the game’s page where you can also play it .
The progress was incredibly slow over the summer, porting that voronoi/delaunay and mapgen libraries was a stupid thing but I eventually got trough and now have a deep understanding of the matter...
I was at Rezzed last weekend and took part in the gamejam on Saturday. Unlike the others we were a team of random people but managed to make quite a good game called We Jammin’. A finish scree...
Originally started as my #1GAM for April it looks like APRI50 will be released out in July. The devlog did get a lot of updates this week, from more engine work, better terraforming to icons. ...
We release our game. We price our game at no less than $10. We market, advertise, talk about our game to make 5000 sales. We are not making $10 game. We are making a $50,000 game. We keep our ga...
Benedict’s blog (@Dev_Hopps) has some issues with accepting comments so I dump my comment in here. High Five for making a version 2. I did that in April with a game I made two years earlier....
Or so we often panic in the last hour of a gamejam. Here’s what I do. GreaseMonkey has an awesome python script to create mod tracks for us. Download it and on your terminal run this bash co...
GIGJam, the rules on the theme aren’t that easy but that one idea I had in mind, Tubing , works. Here’s the start of my README (I always do that first). I only found a snow tubing game on goo...
I'm auctioning my yet to be created GIGJam entry : Dont laugh, Im serious with this. I’m giving my next game to the highest bidder (current standing is $100) so the winner can market the ga...
If josefnpat asks to copy these lines they must be good. Opens an URL (or file:///path) on any of the three systems LÖVE supports. function openURL(url) if love._os == 'OS X' then �...
Easy one this Ludum Dare, no panic on the Sunday, got a stable game, a minor bug in the first release and people demand more levels. Sounds like I’m on the right track with this game. Here’...
It’s Ludum Dare again, and I’m in. The theme is Minimalism. With my good foundation of previous games in love2d (all of them on github for you night-time reading) I managed to get a great ...
I’m attending the nearby GameCraft group fairly regular since last year, a mix of gamers and gamedevs. They started to host a great event at the Ars Electronica Center and at the next GameStag...
A few days more work, lots of new graphics gimmicks and a first bonus multiplier if you swipe blocks of the same colour. Download for your Android
subotron live pitch finalists : Sadly without me, and my submission didn’t really fit either category they say. Oh well, I guess I just have to keep making games then.
Actually less than a week of corona development and I kind of like it. The last half year I developed in LÖVE only but for a remake of Unstack (it’s already available in the google play store...