I put in Order/Chaos and guild warfare well before Trammel happened.
https://www.reddit.com/r/ultimaonline/comments/1cl5uld/about_trammel/l2se3ow/
“Walk the Line” is a perfect example of going down by fifths. If you want an example that is the exact parallel to the classic up by half or one, try the original electric version of “Lay...
You have noticed the “up a half step or “up a full step” thing many times partly because it is pretty obvious and it has a fairly predictable effect. Well done modulation across bigger di...
Come join the Discord! :)
Yup, it's me, I lurk :) And comment every once in a while!
When we popularized the term, it meant “more than 256 players,” because it was meant to distinguish Ultima Online from games like Meridian59 and MUDs, which hit that sort of level. The tiers ...
You can come over to the Discord! We drop tidbits in there all the time. :)
Basically, being well-known helps land funding. Being on stage and visible means you are seen by people with money and gain credibility. You will notice that a lot of my speaking is at events tha...
What we are building is absolutely a spiritual sequel to SWG, and you will like the skill system. ;)
I mean, I’ve been doing PW work for 50-60 hours a week for five years, so… no books in that time period! But it’s true I do events. They are important for reaching sources of money for th...
Unreal Engine, used the usual way with a headless server, is hardcoded at a limit of 255 players per server process. In practice, it is hard to break 100-150 without a lot of optimization. Many M...
There was no real connection between Ultima Underworld and the UO pre-alpha. Almost every piece of art this video is something that either I or my wife Kristen made. I think we got the water from...
Same demo as at E3, that got awards. But I wasn’t there for Celebration.
https://www.reddit.com/r/swg/comments/1bu3bo2/swg_prerelease_video_from_celebration_2/kxrw3w9/
Glad you enjoyed it!
Yes, we think that it can change online games (and future metaverse) pretty dramatically. There are several more essays like the above in the News section, if you want to read more.
Ah, too bad! I posted it up on my blog though! Hopefully it'll be one of the ones GDC posts for free on Youtube.
We are making a sandbox MMO on top of our own platform that does the sorts of things Roblox does.
Glad you enjoyed it and it meant something to you. Always great to hear.
The biggest ways are: We can do stuff more dynamically than by building a sort of bespoke game. This is made possible by streaming assets down, building game logic in script, and leveraging the c...
There’s an unofficial Discord linked in the subreddit. We do regular chats in there and there’s a pretty decent set of FAQs based on stuff we have leaked to date.
It was absolutely not a reskin of UO2. Different companies. We didn’t have the code from UO2 (plus UO2 really didn’t really work). We had to write a new server from scratch. We did license a ...
Original game director here. I’m trying for it again with a spiritual sequel over at Playable Worlds.