I’ve said this before, but in the wake of the viral success of Pokémon GO, it needs to be said again. Augmented reality is just a virtual world, an MMO, a MUD even, with all of the same design...
Rendering was never the point. Oh, it’s hard. But it’s rapidly becoming commodity hardware. That was in fact the basic premise of the Oculus Rift: that the mass market commodity solution for ...
https://www.raphkoster.com/2014/03/25/musings-on-the-oculus-sale/
I’m speaking at Casual Connect tomorrow at 11:30, in the Recital Hall. Topic: Ten Lessons from Game Design for Games-As-Service Designers design inside of contexts: the business model, the dist...
https://www.raphkoster.com/2011/07/19/speaking-at-casual-connect/
Warning: giant (4700 word) post on basic marketing principles, prompted by some recent discussion on a forum about what makes for a well-retaining game. A lot of folks, especially in social, seem...
Lately it has been hard for me not to see recent trends ranging from gamification to the increasing prevalence of robots in the household as a sign of the way the real world is starting to imitat...