Hello guys! This is my first post in this forum, I am not so used to do this, usually I always find solutions to my problems but this time, I already invested a huge amount of time and I strugg...
https://gamedev.net/forums/topic/716715-i-need-help-about-my-client-netcode
I think I figured out a good chunk of it but I have a question. Let’s say I have a unit A at position 1,2 and two units ( B and C) placed in row at positions 2,2 and 3,2 . Unit A moves to the r...
https://gamedev.net/forums/topic/716931-avoiding-other-units-without-using-pathfinding
I wrote a small paper on how to simulate general relativity using a numerical method. https://github.com/sjhalayka/gr_paper/blob/main/bezier_escape.pdf it takes into account deflection an...
https://gamedev.net/forums/topic/716356-post-newtonian-general-relativity
Hey everyone! Just popping in to ask for some advice from the community. I’m a newbie in game development and I’m curious about how you all go about getting your game assets. I’ve been mess...
https://gamedev.net/forums/topic/716825-can-ai-tools-streamline-game-development
Hello! I am looking for programmers of any experience level to help me with my project Warlords of Tavania, a top down 2D “extraction” style shooter game with a unique concept, I've got a fle...
https://gamedev.net/forums/topic/716912-looking-for-programmers-to-work-on-a-2d-top-down-shooter
When passing an argument to function that accepts a &inout reference of type ‘Test’ which can be constructed implicitly with the argument's type, no constructor is called at all. I believe ...
When I came to this website, I was a newbie dev, with very little knowledge and view point. I gained some amazing advise and insight which really helped me a lot. So thanks to people here to be...
https://gamedev.net/forums/topic/716941-not-a-question-but-thanks
@Tom Sloper Yup Godzilla!!
https://gamedev.net/blogs/entry/2276539-dev-log-3-new-look/2271179
Hi I'm looking for advise, I was developing the mobile rogue like game for 1 year (https://inkodev.itch.io/tead), and I finally came to publishing process but really lost and need some advices ...
https://gamedev.net/forums/topic/716939-have-finished-game-but-cant-publish-it
Hello everyone! Sorry for going off-topic. I'm interested in creating games to play as mini apps on Telegram. Could you assist me in understanding how to get started? I'd like to know if it's fea...
https://gamedev.net/forums/topic/716938-how-to-build-race-game
Hi, I am working on a basic FPS game and I am trying to get my gun model to stay attached to the the camera when the camera is looking around using mouse look. I have looked around and could ...
https://gamedev.net/forums/topic/716937-fps-handle-rotating-gun-with-camera
The project administration is delighted to announce that you have been awarded 200 diamonds. This is in recognition of your outstanding contribution to the development of our game's media pre...
https://gamedev.net/blogs/entry/2293456-player-reward-indiegames-unity-d-rpg-mmo
THIS ENTIRE PROJECT CONSISTED OF TUTORIALS BECAUSE I HAVE NEVER WORKED IN NETCODE AND DID NOT PLAN ON MAKING A PORTFOLIO PIECE ABOUT IT. IN THE FUTURE, THERE WILL BE PROJECTS THAT I MAY WANT TO...
https://gamedev.net/blogs/entry/2293453-multiplayer-exploration-1-final
merge the map to the main branch change main characters repair some movements issues
@luckythespacecat, you need to check your messages (look up and right).
https://gamedev.net/blogs/entry/2293446-making-a-multiplayer-game-in-7-days/2271177
The game world consists of one or more levels consisting of grids. There are several items of various kinds on the grids, and there are free grids regardless of the presence/absence of stacks. A ...
https://gamedev.net/forums/topic/716933-reflections-on-a-new-genre-of-games-rethinking-old-genres
Hi, I think I have found a problem with the new native ARM64 calling convention on Mac when a function returns a structure with all doubles. Summarizing an excerpt of a larger code base here: ...
This game I make for all download users this game is free to control your character to travel
The player (by player means both an individual player and a group of players, as well as game characters/objects) controls the determining majority of game assets. The rules of interaction of two...
https://gamedev.net/forums/topic/716909-ideas-for-a-new-genre-anonimous
Hello! We're a team currently working on developing a new multiplayer game server and we'd love your input! We want to contribute to the multiplayer game ecosystem by releasing this server as...
https://gamedev.net/forums/topic/716930-very-simple-survey-about-multiplayer-game-development
I made a new video showing the process of making buttons. Remember that in c1ic.mx site there is no buttons, but many people as I see (using a tracking mouse service) always try to click on the...
https://gamedev.net/blogs/entry/2293450-c1icmx-arcade-buttons
I have spent a lot of time brainstorming ideas for items in my rogue-like, then I remember, I've only played one rogue-like before. For all I know, I could be doing everything wrong! Currently in...
https://gamedev.net/forums/topic/716920-whats-the-best-way-to-make-itemsupgrades-in-a-rouge-like
Hi, my alpha blending isn't working in the way I was hoping. I have a cube and plane with a transparent texture. The cube goes through the plane. When looking top-down, the cube does not show t...
https://gamedev.net/forums/topic/716929-d3d12-alpha-blending-not-working-both-ways
For our midterm, we were tasked with making a brick breaker game. We were given the bones of this game(the paddle, ball, and bricks) but ultimately it was up to us to really make this game more �...
https://gamedev.net/projects/5749-brick-breaker-midtermintroduction-to-unreal-college-course
WELCOME TO MY FIRST POST IN THE AD-HDEVLOG. THIS DEVLOG WILL NOT BE SPECIFIC TO AD-HD BUT JUST THE JOURNEY I GO ON AS I MAKE GAMES! This week I have been working on a multi-player Rock Paper S...
https://gamedev.net/blogs/entry/2293446-making-a-multiplayer-game-in-7-days
SUMMARY: After my last project with Unreal Blueprints, I wanted to pivot over to C++. The theme of the project this time around was networking, so I decided to mess around with the FPS template ...
https://gamedev.net/blogs/entry/2293444-role-analysis-project-03-unreal-networking-sandbox-with-c
I’m passionate about games. Trying to teach myself UE5. I have some new concepts/ideas for game mechanics that I haven’t seen in games before and would like to make a team to bring them to li...
https://gamedev.net/forums/topic/716921-head-full-of-ideas-needs-collaboration
Hi everyone, I have a sequential impulse solver. When I have a box collide to the ground, I notice that there is a small velocity occurring when two boxes collide. One of the boxes being ground...
https://gamedev.net/forums/topic/716917-sequential-impulse-for-box-not-going-to-zero
Hi I am creating a game engine for fun and learning. I have made an engine before with a DirectX 11 renderer. This time I want to implement a DirectX 12 renderer, I am using 3D game programmi...
Please, test my guide and write if something is wrong: How to run SDL3 app on Web with WebAssembly on Windows
I observed some benchmarks that felt like they were slower than they really should have been. After verifying I was following best practices in the fine tuning section of the docs, I examined t...
https://gamedev.net/forums/topic/716914-gnuc-makefile-missing-optimizations
I stumbled upon a digital lifeline: a website that became my trusted ally in the journey towards college acceptance. With its wealth of resources, including writing prompts, editing services, and...
Sorry, I made a duplicate post on accident. edit: problem fixed
https://gamedev.net/blogs/entry/2293442-working-towards-a-demo-build/2271174
BLAST CASTLE is a game where you play as a cursed hero forever doomed to die and reanimate until you can defeat the one who cursed you. Although all seems hopeless, you possess a relic from the p...
I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes! THE DICTIO...
https://gamedev.net/blogs/entry/2293442-working-towards-a-demo-build
Resources on the creation and use of music and sound effects for games
I have replaced Arcade Physics with Box2D-WASM in the examples of the Making your first Phaser 3 game tutorial: GitHub repository with Rollup guide Playground: Part 01: Introduction Part ...
I have replaced Arcade Physics with Box2D-WASM in the examples of the Making your first Phaser 3 game tutorial: GitHub repository with Rollup guide Playground: Part 01: Introduction Part ...
Can you imagine a single button gallery game? Thats an idea that is been in my head for a while. I really love making simple one button games, I like the challenge of solve problems and mechani...
https://gamedev.net/blogs/entry/2293434-single-button-shooting-gallery
Another new one button game for c1ic.mx. Can you imagine a shooting gallery with a single button? This time is a Whack-a-mole style game with a single button. Play Guacamole here https://c1...
Raiding.Zone is a PVE ARENA GAME inspired by WORLD OF WARCRAFT and WARFRAME. The gameplay is oriented around the roles TANK, HEALER and DAMAGE-DEALER. 10 WEAPONS with 60 DIFFERENT SPELLS 6 DUNG...
Today I can finally release the pending changes on the live servers. The primary changes are the new avatar compilation and the ongoing raid rework. The raid rework isn’t finished. Yet I coul...
https://gamedev.net/blogs/entry/2293430-equipment-rework-live
I THINK FOR THE REST OF THIS PROJECT I WANT TO LEARN MORE ABOUT HOW CLIENTS WOULD GO ABOUT JOINING THE SERVER INSTEAD OF UE5 CREATING A CLIENT THAT AUTOMATICALLY JOINS THE SERVER, BUT… THIS W...
https://gamedev.net/blogs/entry/2293429-learning-multiplayer-in-ue5-part-1
@Lexus67 Navigate the world of essay services confidently by arming yourself with genuine reviews, such as paperial , from trusted sources.
SUMMARY This game has been in the works for the past couple of years now, although I only joined the team back in August as part of my college capstone project. I was predominantly a gameplay pr...
https://gamedev.net/blogs/entry/2293427-conquering-ciros-week-16-end-of-project-postmortem
Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz ! I swear it’s just a coincidence that I’ve done two game jams in quick successi...
https://gamedev.net/blogs/entry/2293428-cult-of-taal-zuz-a-simple-management-sim
submitted by /u/aaa_plus Read more
https://gamedev.net/blogs/entry/2293426-increased-the-level-range-for-small-level-groups
@JoeJ Yeah, for 3D games the fov is probably too small, except maybe if you are sitting really close in front of a large TV. So, when your game is not specifically tailored towards this feature,...
There is ofc. one problem with matching fov. If you have a small display or sit some distance away from it, your in game fov angle becomes too small to play 3D games. So i wonder: Have you trie...
@JoeJ Just noticed that I failed to reply and commented instead, so you can find my reply down below :D
Thank you very much! That's actually the direction I want to go, basically doing egocentric projection using eye tracking. Then you can control the application as usual using mouse/keyboard but y...
Ha, awesome :D I would love to see an eye tracker on every display. We would get a second mouse for input, e.g. to decouple aiming from looking / movement directions. We could do foveated ren...
Hi everybody! I post very rarely to this blog, but I am still alive! I just released a video on the topic of egocentric projection. It's not a topic tightly related to game development, however...
https://gamedev.net/blogs/entry/2293417-virtual-reality-out-of-your-monitor-egocentric-projection
@joej > THE RAGDOLL MAY BECOME UNSTABLE, THE SOLVER MAY EXPLODE. SOME BODY > PARTS MAY FLY OFF TO THE MOON, PART OF THE BODY WILL TUNNEL THROUGH > THE ROCKS AND ...
https://gamedev.net/blogs/entry/2283683-traversal-freedom/2271164
There are various https://flowwow.com/en-en/limassol/ bouquets, but I choose only one manufacturer as the firm has a good reputation. Fast delivery as there are small bouquets, as well as large ...
https://gamedev.net/blogs/entry/2261208-breaking-the-iceorgamething/2271162
Multiplayer tower defense demo. In Unity Using unity's built in net code library. A symmetrical multiplayer, one player plays as the defender and places towers down in the fog. The other play...
https://gamedev.net/blogs/entry/2293412-multiplayer-tower-defense-demo-in-unity
I am now an experienced betting player. I like to do it for example on sporting events. I am personally very pleased that I was able to find a whole list of credit card betting sites and I found...
https://gamedev.net/blogs/entry/2275670-gaming-education-at-college-1-industry-standards/2271161
This week I continued my experimentation on net-code in Godot. This is a continuation of the last post, so read here for context on what I will be discussing here. When we left off we had a si...
https://gamedev.net/blogs/entry/2293411-godot-net-code-blog-2
“c1ic.mx” is a game project, is the only site that uses a single button for everything. You can see movies, read books and play video games just by clicking in the screen. History I'm a...
Hey gamers and readers, I have a game called Espada de Sheris, Open your sketbr.gamejolt.io/eds https://kittycreampuff.itch.io/eds for play this amazing indie game Changes to the game New L...
https://gamedev.net/blogs/entry/2293406-espad-de-sheris-new-c48-update
IMPORTANT CHANGES Implemented clustered rendering. Reworked light attenuation as a range. Implemented color grading. Implemented context blocks in the scene file parser. Removed deferred render...
https://gamedev.net/news/castor3d-3d-engine-version-0160-has-been-released-r2729
> THE SUGGESTED SYSTEM FOR AVOIDING PLAYERS GETTING STUCK IS NOT FOR > ANYTHING THAT WOULD BE COVERED BY PATH FINDING. Personally i do think the problems you mention fall into...
https://gamedev.net/blogs/entry/2283683-traversal-freedom/2271158
@JoeJ THE SUGGESTED SYSTEM FOR AVOIDING PLAYERS GETTING STUCK IS NOT FOR ANYTHING THAT WOULD BE COVERED BY PATH FINDING. IT’S NOT FOR YOU RUNNING AROUND AND TRYING TO FIND A PATH FORWARD. ...
https://gamedev.net/blogs/entry/2283683-traversal-freedom/2271157
> THE FIRST THING IS TO SEE IF THE PLAYER IS TRYING TO MOVE TO ANY OF > THE PREVIOUS POINTS IN THE TRAIL That's really an interesting idea. Idk yet for what it could be use...
https://gamedev.net/blogs/entry/2283683-traversal-freedom/2271156
@Brain Thank you! Yes, you are right, the scale of the map is a bit off, actually the whole terrain here is just 1200 x 1200 meters so those are not properly mountains (or maybe the flat areas a...
https://gamedev.net/blogs/entry/2293382-opengl-procedural-terrain-improved-placement-of-snow/2271155
@JoeJ FOR CHECKING IF A PLAYER IS STUCK, I'M THINKING SPECIFICALLY OF 3D WORLDS WITH COMPLEX GEOMETRY. THERE ARE IN GENERAL THREE CASES. UP, DOWN OR LATERAL MOVEMENT. MY IDEA IS TO SAVE A ...
https://gamedev.net/blogs/entry/2283683-traversal-freedom/2271154
Sometimes I get so engrossed in the game that I forget about the fact that I also have a real life with family and friends who want to see me. I'd love to, but I can't tear myself away from going...
https://gamedev.net/blogs/entry/2276654-first-real-game-in-ue4/2271153
Zephyr3d is an open sourced 3d rendering framework for browsers that supports both WebGL and WebGPU, developed in TypeScript. INTRODUCTION Zephyr3d is primarily composed of two sets of API...
https://gamedev.net/news/zephyr3d-v040-released-3d-rendering-framework-for-webgl-webgpu-r2728
Resources on the creation and use of music and sound effects for games
https://gamedev.net/portfolios/2200-horror-voice-lines-and-sound-effects
Resources on the creation and use of music and sound effects for games
https://gamedev.net/portfolios/2232-music-amp-sound-effects-lucas-schacht
https://gamedev.net/portfolios/2226-pixel-art-sprite-sheet-and-animation
Hi everybody! I am relatively new to game development, however I would like to share my experience in developing a meta system for C++. I faced the problem of embedding a scripting language when ...
In this article we will look at the most common motion capture format: BVH. BVH is an acronym that stands for BioVision Hierarchical data and is used for storing motion capture data. It is simple...
INTRO WHAT IS SSE2? SSE2 is an extension of assembly language which allows programs to execute one operation on multiple pieces of data at a time. Because SSE2 is assembly however, it only work...
This excerpt has been taken from Chris Crawford on Game Design , 2003, New Riders Press. In March of 1984, Atari was in its death throes and I, along with almost everybody else, was laid off. T...
WHY ANOTHER ARTICLE ON DIRECT DRAW PIXEL PLOTTING? Do we really need yet another article on how to draw a pixel on the screen? Yes, I think we do. Consider the following possibility: You are wri...