Maps for Wednesday's heist game. 2 more maps coming tomorrow afternoon. OUTSIDE LEVEL 1 LEVEL 2-3
http://swashbucklershideout.blogspot.com/2013/03/palace-of-wind-sultan-part-1.html
1. STEAM-POWERED CORK SCREW – Multi-purpose tool for aged wine and tonsured heads. 2. U-SHAPED Electro Magnet – Mounted, U-shaped turret that’s great for those pesky armored warriors...
http://swashbucklershideout.blogspot.com/2013/02/12-goblin-gadgets.html
LEVEL 1 - THE VATS OF MAZARIN (A) LEVEL 2 - THE VATS OF MAZARIN (B) LEVEL 4 - THE GROTTOS OF ZZASSURINE
http://swashbucklershideout.blogspot.com/2012/11/vats-of-mazarin-maps.html
Probably the most useful of the bunch. This document crams all the essential information for AD&D spells in just a few pages. Contains detail on range, duration, casting time, spell componen...
http://swashbucklershideout.blogspot.com/2012/09/ad-spell-overviews-unfinished.html
I always have trouble working out which spells magic-user characters can and cannot learn. It's a horrendous bookkeeping mess. However, I like the idea that not every magic-user will know sl...
http://swashbucklershideout.blogspot.com/2012/09/ad-magic-user-spell-book-sheet.html
I wrote this up to give new players an overview of each of the AD&D classes. High level abilities aren't always included. In Segeo UI font, it fits cleanly on one page and is easily readable...
http://swashbucklershideout.blogspot.com/2012/09/ad-class-overviews.html
I've got a new game starting Monday. Mostly new players I've never gamed with but have know for a few years. I can't decide whether to use NGR or AD&D (light), but for now, I'm going to post...
http://swashbucklershideout.blogspot.com/2012/09/new-ad-house-rules.html
When going out to play AD&D with a group of new players, there are two steps in character creation that take considerably longer than others. Those are, of course, looking ability score adju...
http://swashbucklershideout.blogspot.com/2012/09/ad-equipment-generator.html
There has been some debate as of late conserving the 1st level Charm Person spell described in Men & Magic. Opinions range that the spell grants the use complete mind control of the subject...
http://swashbucklershideout.blogspot.com/2012/07/the-extent-of-charm-person.html
Having been accepted to the Peace Corps and shipping out in April, I realized that it might be good to have a set of these little, easily transportable books. Problem was, they're a bit on th...
http://swashbucklershideout.blogspot.com/2012/07/my-little-brown-books.html
Last night, I finally got a chance to play Pendragon over G+ again. And while I could feel myself grasping for rules at times (it's been a while since I've played), I had a thoroughly enjoyab...
http://swashbucklershideout.blogspot.com/2012/07/pendragon-g.html
This set of tables is meant to replace the entire Monsters and Treasure sword section. It should create more variable sword results than the official rules, gathering much of its inspiration fr...
http://swashbucklershideout.blogspot.com/2012/06/magic-sword-redux.html
Here are the tables I've been using for stocking castles and villages around the wilderness in conjunction with "The Wilderness Architect." My intent with these tables was to make them a l...
http://swashbucklershideout.blogspot.com/2012/06/rehashed-tables-for-castle-and-village.html
So I decided to get some new colored pencils to see if they'd show up better than the ones I used in my previous scan . Turns out, they do. This map was once again done with the article, "The Wi...
http://swashbucklershideout.blogspot.com/2012/06/another-wilderness-map.html
"The Wilderness Architect," Parts 1 and 2 "The Wilderness Architect," Parts 3 and 4 After going through all the effort of explain "The Wilderness Architect" articles, I might as well show wh...
http://swashbucklershideout.blogspot.com/2012/06/wilderness-architect-test-map.html
Contained in issues of two and three of Fight On! magazine "The Wilderness Architect" is something I've never really looked at before. That is until yesterday. Written by Victor Raymond and in...
http://swashbucklershideout.blogspot.com/2012/06/wilderness-architect-parts-3-and-4.html
Contained in issues of two and three of Fight On! magazine "The Wilderness Architect" is something I've never really looked at before. That is until yesterday. Written by Victor Raymond and in...
http://swashbucklershideout.blogspot.com/2012/06/wilderness-architect-parts-1-and-2.html
Today marks the first character in FLAILSNAILS to take up the sword of a Legionary in Agrivaina. While heavily based on the fighting-man, the Legionary (as well as it's counter-part, the H...
http://swashbucklershideout.blogspot.com/2012/04/agrivaina-legionary-hoplite-classes.html
I ran two games of Agrivaina last night. No one has given me a write up and there are some details I believe Skull Lord Uggs would like to keep under wraps for the moment. Basically, there's what...
http://swashbucklershideout.blogspot.com/2012/03/agrivaina-session-6.html
Mostly using this to upload the blessed Sir Antonio's coat of arms for the FLAILSNAILS Jousting Tournament.
http://swashbucklershideout.blogspot.com/2012/03/coat-of-arms-sir-antonio.html
So, the mighty Samson Jones, leaving the smoldering remains of the corrupt officials who dared oppose him in Wessex, returns to fair Agrivaina. Meeting up with an old associate from a previou...
http://swashbucklershideout.blogspot.com/2012/03/agrivaina-session-5-recap.html
Here's a question. Are pure sandboxes satisfying? Is here is a world, there's some stuff going on enough? Or does there need to be something more? I think so. In the average campaign, ther...
http://swashbucklershideout.blogspot.com/2012/03/how-much-railroading-is-necessary.html
I tend to have a different take on the paladin than most. Basically, I see the Paladin a temporary state of being. One is called to become a Paladin when the world warrants it, when a pala...
http://swashbucklershideout.blogspot.com/2012/03/fallen-paladin.html
The most important thing to remember is that the three of us accomplished our goal of retrieving a chest of fine glass lenses from a group of Italian Highwaymen and earning the reward for it's...
http://swashbucklershideout.blogspot.com/2012/03/agrivaina-session-4-recap.html
Roll a repeating d4 to see how many major science fantasy sits are in the campaign world. Roll a repeating d4 for the number of elements are at each sight. Roll that many d12s on the table...
http://swashbucklershideout.blogspot.com/2012/02/d12-science-fantasy-elements.html