Init +0 Melee Atk • sword or dagger +1 (1d5 or 1d3) Ranged Atk • hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than 5') AC 14 HD 12d6+3 MV 30 Act 3d20 SP s...
https://appendixm.blogspot.com/2020/01/wizards-of-pohjola.html
Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will +6 AL C Ochre sand may...
Init +5 Melee Atk • claws +4 (1d5+1 or grab) AC 14 HD 3d6+5 MV 20, fly special Act 1d20 SP carry, storm immune Fort +2 Ref +7 Will +4 AL C Cousins to the Gorgons, Harpies dwel...
Init +1d4 Melee Atk • dagger +0 (1d4) Ranged Atk • sticky explosive +5 (1d7+2, special, 100') AC 11+ HD 5d8 MV 40 Act 1d20 SP shapechanging, second head, life stealing, horn ...
Init +2 Melee Atk • razor bones +7 (1d6+2+1) AC 11 +1 HD 10d6 +25 MV 40 Act 1d20 SP inert matter, auto-reciprocal attack, spells, perfect silence Fort +9 Ref +2 Will +1 AL L R...
https://appendixm.blogspot.com/2019/09/rival-party-warrior.html
Init +2 Melee Atk • touch +5 (1d8+1) AC 21 HD 4d12+2 MV 60 teleport Act 1d20 SP life stealing, mighty grab, lay on hands, spells, stupidity Fort +1 Ref +4 Will +5 AL C RIVAL PA...
https://appendixm.blogspot.com/2019/08/rival-party-cleric.html
Init +5 Melee Atk • scythe +5 (1d6+2) AC 13 HD 7d6 MV fly 90 Act 1d20 SP giant-sized, regeneration, smothering Fort +5 Ref +8 Will +3 AL C RIVAL PARTY: The rival party is a gro...
https://appendixm.blogspot.com/2019/08/rival-party-thief.html
Init -1 Ranged Atk • spiked tongue +8 (1d10+2, 60') AC 8 HD 2d6 MV 75 Act 2d20 SP shrinkability, multi-headed Fort +2 Ref +4 Will +5 AL N RIVAL PARTY: The rival party is a gro...
https://appendixm.blogspot.com/2019/08/rival-party-halfling.html
Init +2 Melee Atk • brawl +6 (1d3+1) • acid kiss +4 (1d14+1) AC 14 HD 4d8 MV 60 Act 1d20 SP redirect magic, shape-changing, spells Fort +4 Ref +3 Will +6 AL C RIVAL PARTY...
https://appendixm.blogspot.com/2019/07/rival-party-wizard.html
Init +5 Melee Atk • claw +6 (1d7) • bite +5 (1d8 + poison) AC 17 HD 4d10 MV 50 Act 1d20 + 1d16 SP Stripes-only, Chaos poison, vortex slip, leap 30' Fort +4 Ref +7 Will +3 ...
Init +4 Melee Atk • claw +5 (1d6) • bite +3 (1d10) • tail +2 (1d7, 10' reach) • gore +0 (1d16) Ranged Atk • ordure spray (3d6 heat, 60' cone, Reflex DC 18 for half) ...
With apologies to Michael Smollin and Sesame Workshop... Init last Melee Atk • hold back +6 (stops movement for one round) AC 8 HD 2d4 MV 10-20 Act 2d16 SP zip, damage avoidan...
Public Domain Image Init +2 Melee Atk • bite +4 (1d4 + poison) • claw +1 (1d6+1) AC 16HD 4d12 MV 60 fly 120 Act 1d20 + 1d16 SP gaze Fort +7 Ref +6 Will +3 AL C Wyvern...
Public Domain Image Init +3 Melee Atk • pike +5 (1d12+2) Ranged Atk • snail cloak +5 (special, 10/30/50) AC 17 HD 4d8+6 MV 40, swim 100 Act 1d20 + 1d16 SP - Fort +8 Ref...
Public Domain Image Init +0 Melee Atk • tentacle +3 (1d6) AC 12 HD 3d10 MV 10 ACT 1d24 + 2d20 Fort -4 Ref -1 Will +7 AL C “A big greyish rounded bulk, the size, perhaps, of ...
Init +5 Melee Atk • hammer hand +7 (1d6+2) • pours down throat (1d4 Stamina) AC 11 HD 6d12+3 MV 70 special Act 4d16 SP magic to hit Fort +3 Ref +9 Will +1 AL N The fles...
Public Domain Image Init always 10 Melee Atk • tussle +0 (1d4) • by weapon -2 (-1d) Ranged Atk • by weapon -1d (-2d) AC 9 HD 1d4 MV 20 Act 1d20 SP startle, magic sup...
Public Domain Image Init always 0 Melee Atk • tussle +0 (1d3-1) • by weapon -3 (-2d) Ranged Atk • by weapon -4 (-3d) AC 8 HD 1d4 MV 20 Act 1d20 SP othersenses, Luck co...
Init +0 Melee Atk • explosive discharge +4 (1d6+2, 30' radius) • bite +4 (1d8+1) AC 11 HD 4d6 MV 70 Act 1d20 SP strategic, branded, voice thief Fort +3 Ref +1 Will +3 AL ...
Init +18 Melee Atk • touch +9 (2d10, Fort Save vs. DC 16 or lose all hp) Ranged Atk • flame throwing +8 (2d30, 10' wide line, 50/100/200) AC 24 HD 10d20+50 MV 50 Act 1d30 + 2d24 ...
https://appendixm.blogspot.com/2018/10/xerelvu-invisible-demi-god-of-death.html
Init +1d8 Melee Atk • mayhem +1d6 (1d4 + attack bonus) • vengeance +1d8 (1d7 + attack bonus) • fury +1d10 (1d10 + attack bonus) Ranged Atk • improvised weapons +1d4 (1...
Init -4 Melee Atk • battleaxe +4 (1d10-2) • blackjack +4 (1d3-2 ) • akani stick +4 (1d6, special) Ranged Atk • bolter +4 (doubling cube, 40/80/120) AC 11 HD 5d10+5 ...
https://appendixm.blogspot.com/2018/09/sub-dimensional-knight-mount.html
Init +4 Ranged Atk • thought +7 (1d8, line of sight) AC 9HD 8d10 MV 40 Act 2d20 SP vulnerable to fire, high STR, Immune to magic Fort +3 Ref +6 Will +3 AL N Tasked with overs...
https://appendixm.blogspot.com/2018/09/mining-bot-controller.html
Init +1 Ranged Atk • plasma arc +2 (1d10, 10/20/30) AC 18HD 4d8 +3 MV 20 Act 1d20 SP surface cling, vulnerable to cold, TK, aqua-adaptation Fort +8 Ref +4 Will-- AL N Working...
Public Domain Image Init +5 (under water) Init +0 (at water's surface) Melee Atk • tail slap +3 (1d7) AC 13 HD 3d6+9 MV 20 on surface, swim 150 Act 1d20 SP lay on hands Fort...